The Duck seems to have no shortage of weird dreams, the night of November 6, 2017 among them. I wish my mind was so creatively inclined when it was awake, but alas, this is not to be. While the order of events is rather unclear, I will do my best to ensure this makes about as much sense as a dream can. Which is not at all.
I remember a large building that I think was a museum. For whatever reason, I had brought my cat Elsa along and was going to leave her in this main room as I checked the place out. Of course, I quickly realized that this was quite unsafe for my kitty, so I picked her up and took her with me. The building was very large and sprawling indeed, and along the way, I ran into the Carpetbagger, one of my favorite Youtubers. In the dream, we apparently knew each other, as we both talked like old friends. Though the dream seems pretty calm at this point, I recall something more sinister working in the background. Continue reading Duck Dreams: The Duck Escapes from Aliens
I’m sure you’ve all heard me complain about it, many times before, but I was never able to beat Final Fantasy 8. I think it was due to a complete lack of understanding as to how Junctioning works, along with the fact that enemies become more powerful the more you level up, that accounted for my struggles with the game. Rarely do I fail to complete a game I have started, but after many hours of struggling against the final boss, barely able to leave a dent in their lofty HP, I had to accept that victory was miles beyond my reach.
Several years have since passed, and I have returned. And this time, I mean business. By business, I mean that I am taking advantage of every piece of advice anyone has ever given me, and consulting an online walkthrough, because darn it, I am not going to work my way through four discs just to fail again! I am drawing magic like crazy, trying extra hard to learn how to properly Junction magic, and…playing cards? Continue reading Hopefully Conquering Final Fantasy 8: Part 1
As you can see, I’m still working my way through the 30 days’ worth of video game topics, and I’ve just managed to get a couple days past the halfway point. Yay for me! Day 17’s topic is my favorite antagonist. For me, talking about my favorite of anything can be difficult because my favorites change all the time. Which is something that kind of bugs me about myself. Duck, you are a fickle, unpredictable creature. Stop it! Ahem, well, the arbitrary list of topics says I must discuss my favorite antagonist, so I’m going to pick the villain I’ve probably liked for the longest span of time, Dr. Nefarious. Continue reading Day 17: Favorite Antagonist
It was thanks to a simple advertisement inside the case of Uncharted 4 that I first learned about The Last Guardian. It was the majestic form of the massive beast called Trico that got my attention, and it was for that reason that I got the game some while later for the Christmas of 2017. Much of the time, my expectations for a game are not indicative of the real experience. Strangely enough, however, this time, I think I was fairly spot on.
The Last Guardian is…an interesting game about a nameless boy and a huge creature quite similar to a griffin, if griffins have the face of a dog and the grace of a cat. You spend the entire game traversing ruins and solving puzzles with the assistance of your newfound companion, and I think the entire experience can be divided into two very distinct parts, the gameplay itself and the bond you form with Trico. Continue reading My Time With Trico in the Last Guardian
You may have heard of an indie PC game inspired by EarthBound called Undertale. The game’s praise, along with its relation to a SNES game I absolutely love, made it a must-play. Though, I must admit that I am typically quite reluctant to download PC games because, well, my computer is weird sometimes. When I found the game had recently been released on the PS4, the time for excuses was over. I set out to play Undertale…a thought that, even now, fills me with determination.
Mother Duck often asks why video games are filled with so much fighting. That is not to say she believes video games are violent things that are destroying our world’s youth like the media would have us believe. In fact, she beat up plenty of 16-bit baddies during the SNES era, so she is no stranger to video game, ahem, “violence”. Even so, it is a valid question. Continue reading A Game About Mercy: Undertale
G’day, folks. I have a short update for you all. The Duck of Indeed’s Youtube channel…has recently become deceased. Due to some harassing and inappropriate comments, I have decided to remove all of my Youtube videos, along with any corresponding blog posts, or any other blog posts that mention my personal life or give away my appearance. The Internet can be a rather…odd place, as we all know, so perhaps it was unwise to reveal as much about myself as I did. Other than that, this blog, and my gaming endeavors on Virtual Bastion, will continue as usual. Onward and tally ho! Continue reading The Duck’s Youtube Channel…Goes the Way of the Dodo
I started my second playthrough of Final Fantasy XII in early December 2016. Nearly a year later, I have finally completed it (it took so long because I took a lot of breaks, particularly to play The Legend of Zelda: Breath of the Wild). I am proud to say that I got far closer to 100% completion than last time, though there are still two things that remain incomplete, the Yiazmat hunt and the Bestiary, the former of which was brutal and just not worth my time. As far as the latter task goes…once I couldn’t defeat Yiazmat, I lost the motivation to bother with the Bestiary.
Nevertheless, I have plenty of accomplishments I can cite. I defeated every Esper, including Ultima and Zodiark. I defeated Marks 1-44. I even leveled up Vaan to level 99, Balthier to very nearly that high, and everyone else to about 90, making the final boss absurdly easy. One goal I had made when starting out was to complete this game using strategies more complex than my old “brute force method”, and I more or less did. At the very least, I used the Gambit system far more, and I used some basic strategies, one of which I will detail below. Continue reading Final Fantasy XII Has Finally Come to a Close
Over the past however many months, I have been posting the occasional updates on my progress through Final Fantasy XII and my quest to improve my general RPG-skills. Well, at this point, I have seriously been playing this game for probably a good year now. Maybe more. Probably more. I’ve lost track. All I know is that I’m around 186 hours at this point. 186! Frankly, it’s scary how much of one’s time RPG’s are able to eat up. Scary…yeah…
Well, seeing as I’ve made massive amounts of progress in this game since my last post on the subject, I thought I’d give you guys a quick update. While I am STILL not done, I am super close. It’s just that, at the moment, I’m locked in eternal combat with Yiazmat, so I don’t know when I’ll be getting around to the final stretch of the game. But I get ahead of myself. Like I said, I am super close to completing the story, though at this point, I have no idea what the game’s even about anymore. I see Bahamut on my world map. I’m supposed to go there…I think. I know nothing else. Continue reading Yes, I Am Still Playing FFXII
It was many years ago, when the Duck was just the Duckling of Indeed, that I was, in fact, more akin to a mole than a humble waterfowl. There was one winter in particular where the snow was absolutely ideal for a rather fun winter activity. Rather than build snowducks, which seemed to be beyond my artistic abilities at the time, or engage in the act of sledding, a hobby that involves far more trudging up hills than actually zipping down icy slopes, the Duck enjoyed the wintery pastime of excavation. Continue reading Tunnels in the Snow
Over the years, I have had an increasingly strong belief that gaming was not quite what it used to be. I was convinced that the “glory days” of the mid-90’s to early 2000’s had come to an end, for one reason or another. I missed old-school platformers like Banjo-Kazooie. I bemoaned the fact that many of my favorite series had either died off entirely or been reduced to husks of their former selves.
Fortunately, in recent months, I have come to shed these pessimistic sentiments, realizing in the process that such thoughts were, well, ridiculous. Modern gaming is no better, and no worse, than it’s ever been. It’s just different. And that’s actually…a really good thing. I mean, if Yooka-Laylee, a game released earlier this year, has taught me anything, it’s that resurrecting an old style of game that we all used to love is not the way to go. That was then. This is now. Go ahead and enjoy the games of the past (I certainly do), but as far as the future of gaming is concerned, I need to stop focusing on what games USED to be like and instead set my sights on what they ARE today. Continue reading Little Nightmares is More Like a Dream Come True