Things over on Deviant Art have been going pretty well. It came as quite a surprise when I started receiving a few requests, despite being a relative newcomer to the site. The first request was for a game I had never played before and the second was for literature, something I’d rather not do (the only requests I accept are for artwork). Finally, my third request was for Rayman and an original character, which I took to with gusto. It was my first real request, after all, which was quite exciting indeed. Continue reading The Quest for Requests on Deviant Art
Look closely at the image below and tell me if it looks familiar…. Continue reading This Blog Post Has No Windows and No Doors
I felt like putting together the steps involved in one of my more recent pictures, a drawing I made of Rayman and Ly from the Rayman series. It’s easily one of my most detailed pictures thus far, and painting along with Bob Ross has certainly helped me with the background. Backgrounds are a weakness of mine, but I’m slowly improving. Continue reading Drawing: Rayman and Ly – June 2018
In a recent post, the Duck discussed a few new art tips I had learned that had helped to improve my drawing. One other area in which I wanted to improve was landscapes. I have never been particularly adept at drawing backgrounds, so I decided some practice was in order. The answer to my woes turned out to be…Bob Ross’ The Joy of Painting series. Continue reading Painting Happy Trees with Bob Ross
A few months ago, the Duck returned to a largely abandoned hobby, drawing. At this time, I also joined Deviant Art in order to share my attempts at artistry with the world. Quite some time ago, I gave up on drawing after years spent trying in vain to progress my skills. This time, I am far more serious, and it seems to be greatly to my benefit. Continue reading Drawing Tips the Duck Has Learned: Shading and Hands
The Duck has always wished to be, at the very least, a semi-competent artist. But try as I may, I could never draw with the level of skill I so desired. Maybe I just didn’t try hard enough. Maybe I didn’t want it badly enough. Maybe…maybe I just didn’t have what it takes. Whatever the case, after years of trying, I just…gave up…sometime during 2013, I believe. It was a dark day for mediocre art indeed. Continue reading The Duck Has Joined Deviant Art!
With October quickly approaching, I thought I’d get some Halloween designs up on SpreadShirt. On my Duck of Indeed SpreadShop, I’ve created a few variations of my new spooky Duck, and I’ve also added a few new designs to my Marketplace page, which is where non-brand-related designs go. The first design is a zombie with the text “Brains are gluten-free”, great news indeed for any gluten-intolerant zombies out there. In addition to my Halloween t-shirts, I also added a design with the Loch Ness Monster, Scotland’s greatest hide-and-seek master. Nessie looks pretty charming indeed. The designs are as follows:
As an extra treat, I wanted to mention that SpreadShirt is having a 15% off everything sale in all shops (this is where I sell my Duck of Indeed t-shirts) from 9/12/17 – 9/18/17. If you’re interested, the code is: 150917. And of course, all designs are property of the Duck of Indeed!
Edit: Actually, several days have gone by, and my zombie design has not yet appeared in my Marketplace page. I’m not sure when it will, but if it doesn’t show up soon, I might try making it available in my SpreadShop instead, in case you’re interested.
Duck, Creator of Terrifying D-Shirts!
Not long ago, I finished playing “Muramasa: The Demon Blade” after a two year break (I got a new XBox 360 halfway through and then was distracted by that and other various things for quite some time afterward). What I noticed first and foremost about this game when I found it at the store was the interesting art style and the rich colors on the front and back covers, which ended up being the main reason I decided to buy it (plus, the game store was having some kind of sale, so why not?). But, first, a summary of the game.
This game is a side-scrolling action game. Throughout the game, you collect or forge different swords, each with its own special skill, some of which can break different barriers that block your progress to various locations. Battles are fought with three of your swords, which you can switch between, preferably before your current sword breaks, and switching swords at the right time allows you to attack all enemies on-screen at once. The strategy involved in fighting in this game makes the battle system more interesting than simple button mashing (which is what I still largely did, though). The game is also composed of two stories, the story of Momohime (though, I don’t know if that is accurate, as she is possessed nearly the entire time) and the story of Kisuke, plus multiple secret endings. The stories and characters were fairly interesting, though they didn’t particularly appeal to me. It was other aspects of the game that made it stand out to me the most.
One aspect of the game I liked was that it takes place in Japan, and I enjoyed being able to play a game while also learning a bit about the country and its mythology. (The game is actually named after the famous Japanese sword smith, Muramasa, whose blades were rumored to not return to their sheaths until they “tasted blood”, if you will, even forcing the wielder to commit suicide if no other victim could be found.) I also encountered various monsters from Japanese folklore, like the Kappa, Tengu, and the most bizarre Kasa-obake, a strange umbrella monster that hops around on one foot. The game, while having dialogue written in English, is also spoken entirely in Japanese, which I also found interesting.
What distinguishes this game from others the most, though, is the style of artwork. This game has some of the most stunning scenery I have ever seen. The backgrounds (and characters) are more in a 2D style, but the background is kind of layered in a way, so it gives a more 3D feel to it. The locations use such vibrant colors and are positively beautiful to behold, from a stormy ocean (with a cameo appearance of the famous woodblock print “The Great Wave of Kanagawa”) to snowy hills with a frozen river running off into the horizon, from mysterious forests to tranquil fields of wheat at sunset. This game mainly involves fighting enemies and traveling, and the traveling doesn’t get as boring as I think it would have otherwise because the scenery is so lovely to look at.
And this makes me think of other games that use beautiful art styles, like “Rayman Origins” and “Okami” (the latter of which uses more of the Japanese ink art style in its scenery and characters). These games, along with “Muramasa”, stand out from other games, not because their graphics are realistic, but because they are unique and beautiful. Sure, games like “Halo 4” and “Final Fantasy XIII” look amazing. But, now that technology has reached that point, we’re going to see a lot more games that look like that. It’s not going to be so novel anymore once most games look that good, and we have become used to it.
It is the games with the different styles that will stand out in terms of graphics and are the ones that will always be beautiful to look at, even after the excitement of nearly-realistic graphics wears off. It’s like the difference between a photo and a painting. A well-taken photo can be nice to look at, but for me, a beautiful painting is so much more interesting to look at. A painting can use a style and colors that brings out emotions that a photo can’t. A photo shows you what’s there. Yes, photographers can be artsy with lighting and angle, but paintings still can do things photos can’t.
So I have gotten a bit off-topic about this game. The game is a lot of fun, with a story and characters that are perfectly adequate (like I said, I didn’t get overly attached to these aspects, but they certainly weren’t bad). But, it was the art style that stood out to me the most. This game is an interactive piece of art, and it has one of the most beautiful art styles I have ever seen. (I noticed this when I bought it, and this initial impression only grew when I saw that it also has one of the loveliest manuals and disks the world has ever known.) So while this game is not among my list of favorites, it still will always stand out to me because of its stunning art style. That alone might be reason enough to check this game out so you can see its glory for yourself.
The Duck Blade
I am finally working on the final draft of issue 1 of my artist comic. Before doing so, I figured out names for the characters and the comic and all of that. The main character was originally referred to as MG or “main girl”, which inspired me to name her Margo. The bird is named Raiiki, based in part by the Japanese words for red and yellow, akai and kiiroi respectively, his two main colors. Since the comic takes place in a black and white world, with the bright red and yellow of Raiiki being the only colors for a bit, I named the entire series “Red and Yellow, while issue 1 is named “Black and White”.
So anyway, after figuring out all the panels and drawing rough copies of them, I finally was able to begin my final draft. It’s taking a long time, but I’m still getting the hang of things. I’m doing it all on Photoshop, using a page of 11 inches by 17 inches, the standard Bristol board size (even though I’m not using Bristol board, of course, or else Photoshop would have felt jealous), and I’m coloring in CMYK rather than RGB. That’s apparently better for printing.
I still haven’t quite decided on what I’m going to do when the comic’s done. I might put it online. I might print it out and try handing out free copies at a comic convention to get interest. I might do both. I might also conquer the world and force everyone to buy it, which would be the easiest, but my army of hungry mongooses (or is it mongeese?) hasn’t been cooperative lately. Might have to switch to plan B and invade the world with an army of slightly irritated chinchillas instead. Well, either way, I hope my comics will have at least some success. If I ever even finish them.
A Duck That Will Someday Be a Rich and Famous Comic Artist Just as Soon as I Master Mind Control…Or That Thing Jedi Can Do
I am now done with my June comic! Hooray! It is nine issues, and after rearranging some scenes and revising a little bit, it is more or less fairly maybe pretty darn decent. And good. Some of the issues took five drafts and some took four, and it only took a week to go back through the whole thing and add the finishing touches.
It’s fun to think about how much it’s changed since the almost two years ago when I first started it. When I first began, I had two ideas that inspired me. One was a dream I had about two people and a strange man in a city and the thought that maybe if I wrote a silly book about all my weird dreams, someone might get a kick out of reading it. Then, it turned into this story about a young woman named June with strange powers she can’t control. She hates them, and then she meets a man called the Philosopher who says he can help her if she can help him save a world that’s lost. She thinks about it and agrees, and one thing leads to another, and she ends up in some strange world that is being attacked by someone who can make their dreams real.
When I first started writing the story, June’s adventure included her brother traveling with her, but he ended up being too boring and pointless. So now she travels alone, and there are more twists in the story. She meets people along the way, fights dreams, and makes decisions that affect the world for better or worse. The story is much different now than when I first started, but I think it’s much better.
I may not be getting back to it for a while, though. I am first going to do my Artist comic, which is easier and shorter. Then, I’ll finally get to this one. By then, I should actually have names for the characters and better designs.
The Duck is Four and Fives Times Drafty