After a long wait, the Ratchet and Clank movie has finally come out. Video game movies have a long history of being pretty terrible, but after watching the trailer (um…several dozen times), this one looked like it would be the first video game movie to be of quality. Nevertheless, after its release in theatres, I watched as the ratings went down and down, from a high of 21% on Rotten Tomatoes down to a dismal 17%. I expect it to drop lower in the coming weeks. While I found this aggravating, it did not surprise me. People will never accept such a movie until they accept the medium that inspired it. Why mobile games like Angry Birds gain such widespread acceptance, while console and PC games continue to thrive only outside the mainstream population, I know not, but alas, that is not the topic of this post. Suffice it to say, us gamers are a very special group indeed, and it appears we will remain that way.
I knew the reviews would only annoy me, but I skimmed over a few anyway. Critics complained of an unoriginal storyline and flat characters, among other things. They even claimed many elements were stolen from more recent movies. I was baffled because these statements were unfounded. How can a movie based on a game from 2002 steal elements from movies that came out far after the game’s original release date? This is not just my opinion; it is logically impossible. Likewise, the Ratchet and Clank series has a history of fun, but well-developed characters and interesting stories. I find the characters from this series to be among the best in video games, and how characters I have formed a deep bond with, from the naïve, but intelligent Clank to the arrogant, but well-meaning (after his redemption, anyway) Qwark…how they could be described as flat, well, I’m astounded. They might as well state Mario is not an icon of gaming or Sonic is not Sega’s most famous character. Continue reading The First Good Video Game Movie is Here