Tag Archives: tidus

Day 9: Saddest Game Scene

Today’s 30 day video game topic (oh, my gosh, this is taking me far longer than 30 days) is #9, the saddest game scene, which is really right up my alley (if I had an alley, but I don’t, as I live in a neighborhood, not a city). I love sad things in games. Some of my best gaming moments involve me weeping for all I’m worth (which is about 7, maybe 8, bucks) because I like emotional stuff. Crying makes me happy. It really does. And so I had fun thinking about what my topic would be for this post, though I must admit, I am going to cheat a little. (By looking up the answers? No. Not that kind of cheating.) Because I have two scenes, actually, but only one that I count as my official topic for this post.

But first, my unofficial topic, a scene from the awesome SNES game, “Illusion of Gaia”. For a reason even I can’t comprehend, Will’s dream makes me cry every single time. Without fail. This scene involves Will dreaming about being back home, and he goes downstairs and talks to his deceased mother. The music is really sad and depressing, and she asks him if he thinks the approaching comet is a good thing or a bad thing. And that’s it. And it is really amazing how effective this is at making me sob like a duckling. Continue reading Day 9: Saddest Game Scene

Day 7: Favorite Video Game Couple

Today’s 30 day video game post is number seven, my favorite video game couple (which is perfect for Valentine’s Day, no?).  Now I am not normally the type that is into love stories, as I have mentioned in previous posts, but video games are an exception, probably for two reasons.  One, because I love them.  And two, because never have I found a video game that focused mainly on the love story more than anything else.  There aren’t any romance video games, as far as I can tell, though there are certainly books and movies of the romance genre, which is far too upsetting to me, as I can only stand it in small doses and only when it isn’t too…icky.

And so, despite this normally being a topic that repels me, I was able to think it over with no gagging whatsoever.  Yay.  And several couples came to mind, Cloud and Aerith from “FFVII”, Yuna and Tidus from “FFX” (and even Vincent and Lucrecia from “FFVII”, which is not a favorite, but it came to mind when I realized all three of these couples ended tragically).  I even thought of Kafei and Anju from “The Legend of Zelda: Majora’s Mask”, a couple that will always have a special place in my heart simply because I had to do so much darn work in that game to make it work out in the end.  But, no, those are not my favorite couples.  Why did I even bother listing them in the first place?  I don’t know.  What’s it to you?  Ahem, my favorite game couple…contains spoilers for “Super Paper Mario”, so read at your own risk.

Yes, my favorite couple is not one of those more well-known pairings from famous “Final Fantasy” games (alliteration), but from a “Mario” game.  A “Paper Mario” game, but still.  This couple is one which remains secret until later in the game.  Oh, we know this couple exists, as we get little snippets of dialogue whenever we complete a chapter, but the people involved in this particular love story are not known to us at first.  One of them is injured, while the other nurses them back to health.  One of them is from the Tribe of Darkness and is shocked to find this fact does not bother the other.  And they meet with opposition from a father that doesn’t approve of the union.  It’s really quite typical, really, but it kept my attention because of the mystery surrounding it.  Who were these people?  Who was this Blumiere and Timpani?  And how does it relate to the game?

Eventually we find that Blumiere now goes by the name of Count Bleck, this game’s main antagonist, who was not always evil like we see now.  We know his heart aches for this Timpani, whoever she is, and despite the fact that this fiend is trying to destroy all dimensions with the Void, you can’t help but feel a bit of pity for him.  This Timpani was lost to him when his father banished her to wander the space between dimensions due to him not wanting his son to marry someone of another race from theirs, and though Blumiere looked for her, he never found her, and his anguish caused him to create the Void in an attempt to destroy all worlds, worlds that are too terrible to be allowed to exist, if something like that could happen.  A bit rash, I must admit, but his story is still a tragic one, nonetheless.

Well, we do end up finding out the fate of his beloved, and she turns out to have been with you all along, though unrecognizable from her previous form.  Mario’s sidekick, Tippi, turns out to be the lost Timpani.  Once an ordinary woman, she was found by Merlon, near death after her wandering between dimensions, and the only way he could save her was to turn her into a Pixl, though this also caused her to lose her memory of her past.  Her memory does finally return to her towards the end of the game, however, and she and Count Bleck are reunited, at which time he has a change of heart.  This is not enough to stop the Void, however, as someone else still wishes to see all worlds destroyed, and after a nice, epic final boss battle (necessary to a proper love story, wouldn’t you say?), Tippi and the Count find there is only one way to fully stop the Void, which was created by the Chaos Heart when Count Bleck forced Bowser and Peach to marry at the beginning of the game.  This solution (a rather corny one, but hey, we’ve been collecting Pure Hearts the whole game through, so I guess it’s unavoidable at this point), in so many words, is true love, basically.  The former Timpani and Blumiere marry, at which point the Void is destroyed (I rhymed), but the couple cease to exist.

And so Count Bleck has redeemed himself, as Tippi and he sacrificed themselves to stop the Void (he really shouldn’t have created it in the first place, though).  Things are both sad and triumphant, as the two seem to have been wiped from existence, but at the same time, all worlds are safe from the Void again.  However, we find things to not be so sad, after all, as we then get a short scene with the silhouettes of the Count and a certain woman in the distance, on a grassy hill in a beautiful place, where they stay for a short time before they walk over the hill and are lost to sight.  So it seems that, things did finally work out for Blumiere and Timpani in the end, after all.

So it may not be the best love story out there or the best couple, really.  But, I still enjoyed playing this game and wondering who these two people were.  It was the most interesting part of the game for me, as I wanted to know so badly who they were and what would happen to them next.  And how shocked I was to find this couple was the main villain and one of the main protagonists!  So this couple turned out to be my favorite, both due to the mystery of this particular story and the two people involved in it, the sweet Tippi and the charming Count Bleck (if you can get over his attempts to kill everyone, that is).  This is a love story I can handle.

Favorite Duck Couple, Couple of Ducks

The Duck Saves Spira from Sin, But Not the Bible Sin

I remember years ago, I had never played a real “Final Fantasy” game.  Yeah, I had played “Crystal Chronicles”, but it is so different, I don’t know if it really counts.  I wanted to try the series out because it sounded good, but I just didn’t have the right consoles for it.  Finally, I got a PlayStation 2, my first non-Nintendo console, and I decided it was a good time to finally play a real “Final Fantasy” game and see what all the hype was about.  The only games for the PS2 at that time were “Final Fantasy X” and “X-2”, both of which I bought.  I started out with “FFX”, of course, and it was, to say the least, quite impressive.

            My first experience with a real “Final Fantasy” game was unlike anything I had ever played before.  The game had the most amazing story, complex characters, and some great character and location designs (or in the case of some people, *cough* Dona and Yunalesca *cough*, very unflatteringly revealing clothing designs).  Aside from the few people that felt clothing was more of a suggestion than a rule of society, I really enjoyed the game a lot.  It was really amazing.  Even the music was very beautiful, the graphics were quite good, and the voice acting was well-done.  The latter two were particularly impressive because the GameCube (my only other current console at the time) didn’t have great graphics, and most of the games on it had bad voice acting.  Seriously, what was wrong with the voice acting in some GameCube games?  The PS2 games can handle it, why not you, Cube?

            Anyway, I really liked playing my first “FF” game, even if the story was sometimes hard to grasp, and I still really sucked at RPG’s back then.  (Skipping half the battles and, thus forgoing much needed experience was a really terrible idea.  I know that now.)  The game was great, and I learned that “FF” games are some of the most creative and complex games out there, and I found it really easy to get quite involved in them.  Having such good memories of my first “FF” game, I recently decided to play “FFX” again.  I actually hadn’t played the game for a whopping eight years, and the rest of this post is dedicated to my most recent thoughts of the game.

            For one thing, I found that, even though I liked the game the first time I played, I like it even more this time.  I don’t know why, but I love this game more than ever.  And it probably helped that I really paid attention to the story this time and have managed to understand most of it (though, some details of Seymour and the ending still elude me).  I also love the characters more than ever.  I’ve always loved sweet Yuna.  I always thought Auron was pretty cool, too.  (Cool enough to warrant me buying a foot tall figurine of him?  Perhaps.  Okay, maybe it is a bit overkill.  Or maybe you’re just jealous.  You’re jealous.  I know it.)  But, now, I love everyone.

            This game really has a great group of characters.  It sounds corny, but I like that all the playable characters care about each other.  You know, in “FFXIII”, I don’t think half the characters cared about the other half, so I had trouble caring, too.  But, in this game, the characters actually choose to be together, and I like that they are actually concerned about each other.  I like the energetic Rikku more now.  I think I stopped loving her because of my more recent experience with her in “FFX-2”….  I found that Lulu isn’t so bad once you get to know her better.  Wakka’s a nice guy.  Ignorant and can’t think for himself, but nice.  Kimahri may be quiet, but he is loyal to Yuna.  I can respect that.  And I used to think Tidus was annoying, but I see even more how good of a guy he is and how he doesn’t give up easily on what he believes in.

            Speaking of Tidus, I better tell you a bit about the story.  The game starts out with Tidus, a blitzball player who lives in the city of Zanarkand.  One day, a huge creature called Sin comes and Tidus wakes up 1,000 years in the future.  He finds the Zanarkand he knew is long gone, and Sin is a creature that’s long been terrorizing Spira as punishment for what the people did wrong.  Poor Tidus is a bit lost in the world, until he meets the summoner Yuna and her guardians.  Yuna’s going on a Pilgrimage to pray at every temple in Spira so she can summon the Final Aeon (Aeons are powerful creatures) and hopefully temporarily defeat Sin.  Unfortunately, Sin never stays gone for long, and so far no one’s been able to defeat it permanently.  The game follows their journey through Spira, and then their adventure turns into so much more.

            Gameplay-wise, the game is a lot of fun, too.  It is a very good length and took me over 50 hours to beat, but it never got boring.  A lot happens in the game, and all those hours went by rather quickly.  The game is actually pretty linear for quite some time, which may bother some, but it didn’t bother this duck.  After quite some time, though, you can then travel all around Spira using an airship, allowing you to revisit all the places you’ve been before, including at least two extra areas you find by searching the world map.  One area, the Omega Ruins, was actually new to me this time through.  I found it by randomly moving all over the map and repeatedly pressing X.  Want to know where it is?  I’ll give you a hint.  Upper right, but not too upper right.

            I also think this game has a great battle system.  I love that you have all the time in the world to make decisions.  Unlike some other games, enemies aren’t beating you up while you’re trying to compare the merits of using Demi or Bio.  Everyone’s turns are lined up on the right side of the screen so you know who goes when, and your turn doesn’t end until you make a decision.  It is much less stressful.  I also love how flexible it is.  You only fight with three characters at a time, but your entire team is available to you.  You can actually switch characters at any time, which almost never happens in RPG’s.  It was great.  And I no longer find myself in frustrating situations, like against flying enemies when all my characters have swords.  Oh, there’s one of those flying eyes again?  No problem, I’ll just switch out Tidus for Wakka and pow, you’re dead, winged peeper!  You can also switch weapons and armor during battle, which is also pretty neat.

            Anyway, I want to finish this post with five things I learned since my last playthrough.

            1. Healing works great on zombies.  I think it said so in the little bar at the top that tells you about enemies, but I didn’t actually make use of that information until this time.  Last time, this zombie wyrm boss caused me so much trouble.  This time I used two phoenix downs on it, and it was dead.  Well, more dead.

            2. Don’t skip battles!  For the love of all things decent, don’t!  Last time, I was impatient and skipped enemies, which caused me to often be too weak to defeat bosses.  And then I spent hours fighting enemies trying to get strong enough to win the next boss battle.  This time, I didn’t have to do that much because I fought every enemy that came my way.  Except for the really scary ones.  (Stupid Great Malboro, stop confusing my characters and making them murder each other!  And who else is freaked out by the Demonolith?  Years later, I had a nightmare inspired by those things.  I know it was because of them.  These horrible creatures trapped in glass cases with nothing free but these big arms of evil they tried to swipe me with…)

            3. Overdrives are your bestest friend.  These are extra strong attacks your characters can use when this bar fills up.  All the Aeons Yuna can summon have them, too.  So what I would do when a boss battle was coming was I would get every character and Aeon to have an Overdrive ready, then, I would just pummel that boss.  Won me some battles very quickly.  Scared of Ultima Weapon?  Fo’get about it!  Just use Bahamut’s Overdrive + Yuna’s Overdrive to give Bahamut a second Overdrive, and you just did 60,000 damage to the bugger right there.  Am I the duck or am I the duck?  I am definitely.  The duck.

            4. Lancet stuff.  You learn awesome things, like Mighty Guard, the much better sounding version of Big Guard.  Except, I though learning Bad Breath from a Malboro was weird.  Why would I want to have bad breath?  Eww.

            5. Valefor is not a fire creature.  Some Aeons can use magic of their respective element on themselves to heal.  I used this often with much success with Ifrit, Ixion, and Shiva.  Valefor looks like a phoenix, so I thought she was a fire creature, so one day I had her use Fira on herself, and she died.

            So anyway, I loved this game.  I really enjoyed the characters and the story.  And the battle system is just great.  I spent a lot of time in this game, and I still haven’t done everything.  (I actually missed an Aeon I got in my first time through.  Where the heck were they, stupid bug ladies…?)  Besides not being able to skip cut scenes, this is a nearly perfect game.  There is just one other thing that bothers me, though.  How is it that the characters can breathe and possibly speak underwater?  I’ve done ten minute battles underwater before.  It’s insane!  Insane!  They have the lung capacity of a whale!

High Summoner Duck