When I redraw a character years later, it can be fun to compare them and see how much I’ve improved. It can also be…a bit painful, to be honest. One of my most recent pictures was of Midna from The Legend of Zelda: Twilight Princess. I’ve been meaning to draw her again for a while, but I didn’t get around to it until 11 years later! That’s right, I haven’t drawn Midna since 2010, and my first reaction upon seeing this old picture was…what the heck even is this monstrosity?Continue reading Drawing Midna 11 Years Later
Today’s theme is tears, and I’ve been thinking a lot on this one, as I didn’t know how to write about tears without being depressing. We’ve all had sad experiences in our lives, so who wants to rehash them? But sometimes, ironically enough, being sad is sometimes a pleasant experience, a good way to release emotions and end up feeling happier as a result. To quote Sally Sparrow from my favorite Dr. Who episode Blink, sad is “happy for deep people”. So in today’s post, I thought I’d list a few of my favorite sad things. Continue reading 100 Theme Blog Challenge No. 26: Tears
Time to share with you all the highlights from my next batch of Inktober drawings! You may have noticed that I am slowly getting better. My crosshatching has improved, plus I learned that large, bold areas of ink have a way of making a picture “pop”, so you’ll be seeing a bit more of that now. As usual, you can see every one of my Inktober pictures over on Deviant Art. Continue reading Inktober 2019 Highlights Week 2
If you’ve been following us on Virtual Bastion, you may be familiar with Listmas, a little holiday we celebrate every December. Listmas involves a rather fun format of blog posts, lists, which can be about anything at all, as long as you’re listing something. While December at Virtual Bastion is dedicated to gaming lists, I decided to create some non-gaming lists here on my own blog, as well! To begin, I thought I’d start with something easy…future cosplay ideas! Continue reading Listmas 2018: Future Cosplay Ideas
Okay, so we’re two-thirds of the way through the 30 days’ worth of video game posts. And I still haven’t found a more eloquent way of describing that. Anyway, we’ve got another “what’s your favorite something-or-other” topic to discuss, my favorite game genre. As usual, I find this to be a pretty difficult question indeed because I have a wide variety of favorite games spanning several different genres. Continue reading Day 20: Favorite Video Game Genre
It is probably safe to say that The Legend of Zelda series is one of the most beloved in video game history. With a history of 30 years and counting, it is only natural, then, that such a series would need to change, either to keep up with improving technology or to prevent itself from becoming stale. For these reasons, the series has indeed undergone many changes in its long history, with varying levels of success.
Ocarina of Time was revolutionary for the series just as Super Mario 64 was for the Super Mario Bros. franchise, for the Nintendo 64 characterized the grand change from the 2D games of the Super Nintendo era to brilliant, albeit rather polygonal, 3D. With the GameCube, we started seeing larger worlds with Wind Waker’s Great Sea and Twilight Princess’s expanded version of Hyrule. Twilight Princess also remains, to my knowledge, the only T-rated game in the franchise (probably because of Thelma’s…upper body), as this was apparently the series’ attempt to become darker and more adult. Skyward Sword for the Wii tried to mix things up further by placing some of the game’s challenges outside the dungeons and incorporating advanced motion controls. Continue reading Breath of the Wild: A Review
Hey everyone, I’m interrupting my usually scheduled blog posts to present a trailer video I made for an upcoming gameplay series starting this Wednesday, November 23, on our United We Game Youtube channel. It’s a very special game that is very dear to my heart, and I can only hope a good number of people decide to join me in this adventure! And please excuse my video editing skills. I’m still learning! Continue reading Coming in Three Days
There are some gamers who openly admit that they have no desire to play older games because they prefer the more advanced, better looking games of today. There are others who say that gameplay is the only thing that matters, so if a game is good, no matter how old it is, they will play it. I am usually in the latter category, but over the past year, I have realized that I, too, have a limit for how far back into the past I can go and still enjoy gaming. I think every gamer has this limit. Mine is the SNES, with a few exceptions.
You see, I once believed that I could play any game, despite its age, and enjoy it as long as it was a good game. I had plenty of SNES games I loved, and one day, I thought I’d travel just a little farther back in time and download a few Virtual Console games for the NES. These games were the original Legend of Zelda and Metroid games. Being classic games that marked the beginning of two amazing franchises, surely I couldn’t go wrong. Right?
Whenever I am low on ideas, it is always easy to fall back on my trusty 30-day video game topics. While it was meant to take place over the course of 30 days, I have completely broken the rules and don’t even care. I’m a rebel like that. I don’t even heed the expiration date on ketchup. I’m that bad. I swear it tastes fine after a year. It really does. Tomatoes are good for you. Anyway, today’s topic was the one that was supposed to be meant for day ten, the game with the best gameplay. A lot of people will likely disagree with me on this one, and maybe “best” is not quite the correct word to use here. The game I will really be writing about is actually the game that has the most fun controls. Like most people, I am not typically a fan of the motion controls of the Wii. Nevertheless, I still have to make an exception because I absolutely loved the controls of The Legend of Zelda: Skyward Sword, a game which I believed used the Wiimote in the most effective way I had ever seen. Continue reading Day 10: Best Gameplay
This post is actually long past due, but yeah, my costume is done. The end. Seeing as I took so darn long to get around to this post, I kind of forgot where I left off, so I’ll try to summarize how I made the rest of the costume.
The Pants: Made Me Furious, Outraged, Sick With Anger!
Okay, so the pants. Making pants is, surprisingly, an easy process. Making pants with socks on the end, with diamond-shaped holes down the front, and that are form-fitting…is not as easy. After sewing together the two pants legs, which were made using some patterns I used for Kefka’s costume, I found they were horrendously big, and it took me many attempts of tightening the pants to make them fit me. The socks were not as hard to add as I expected. I looked at sock patterns on the Internet, and based on what I found, I really only needed to ensure that the legs were extra long to accommodate the feet, and then I added ovals on the bottom for the bottoms of my feet. These made the feet fit quite nicely, and it was a lot comfier than I expected. The holes in the front were made by wearing the pants and putting pins where each corner of the diamond should go. I went with only a few, as I thought making as many diamonds as would be accurate would be really annoying and would ruin the integrity of the pants, seeing as they’d need to be so darn close together. Since my pants were so tight, I really worried about them splitting, but they ended up holding together quite well. Nevertheless, I made sure I put them on carefully. Continue reading Ghirahim Cosplay Status: All Done