Tag Archives: super nintendo

EarthBound and Why I Find Pizza and Burgers Relatable

Part of what makes video games fun is that they allow us to experience things not possible in real life.  We can visit fantasy worlds, wield immense power, and ultimately save the world, or even the universe, from evil.  In most cases anyway.  Part of the thrill that comes from video games is the unfamiliar.  It’s why I’d much rather watch a fantasy or sci-fi movie than one that takes place in the real world with regular people.  That all kind of changed with a game I recently completed.  EarthBound.

EarthBound had been on my to-do list for a long time, like Final Fantasy VII and Super Metroid, but it took me a long time to play it because I didn’t have access to it until recently.  I originally heard of the game thanks to Super Smash Bros and its inclusion of Ness, a seemingly normal boy with psychic powers.  I admit I was unimpressed by Ness (unintentional rhyme) at the time, considering I had no idea who he was, but as the years went by, I heard people talking more and more often about how amazing the game he hailed from was.  It wasn’t until March of 2016, however, that I finally got my hands on it, thanks to my dear Wii U’s Virtual Console. Continue reading EarthBound and Why I Find Pizza and Burgers Relatable

What Makes Super Metroid Great: 21 Years Later

The waning health of my Super Nintendo has been a double-edged sword.  On one hand, it is quite a sad day indeed when one of your oldest consoles begins to die.  (Well, characters disappearing is definitely a nuisance, to say the least.)  Plus, now I need to hunt down a used one, still in working order, mind you, from Amazon in order to play games that aren’t available anywhere else (such as Illusion of Gaia).  On the other hand, this (minor) calamity has also forced me to connect my Wii to the Internet in order to check out the Virtual Console.  (I really wanted to play the DKC trilogy, you see, and I have yet to replace my SNES, so I thought the next best thing was to play the Virtual Console versions.  This is also great because it allows me to record gameplay this way, as well.)

Anyway, while I started off downloading my favorite SNES games, namely the DKC trilogy and The Legend of Zelda: A Link to the Past, I also came to a crossroads.  This would be a really great way to try out a SNES game I have never played before.  My top choices at the time were Super Mario RPG and Super Metroid (and Earthbound, but at the time, I was downloading games onto the Wii, and that game is only available on the Wii U).  After some research, I decided to go with Super Metroid.  I love Metroid.  The reviews seemed a bit better.  And I wasn’t in the mood for an RPG.  I’m over 80 hours into Lightning Returns at the moment.  After spending 80 hours in Ni no Kuni.  And who knows how many in KH2.5.  I think I’m good on RPGs for a while now. Continue reading What Makes Super Metroid Great: 21 Years Later

The Top Songs from DKC2

One of my favorite series from the olden days was Donkey Kong Country on the SNES, a trilogy that spanned from 1994-1996 (remember back when games from a series were released yearly?).  My favorite game of the series, and of the SNES in general, was Donkey Kong Country 2.  It was super fun.  You got to play as Diddy and Dixie on the island home of the naughty Kremlings.  And there were pirates.  What could possibly be better than that?  Nothing.  And now I present you with my top ten songs from one of my favorite games of all time. Continue reading The Top Songs from DKC2

The Top Songs from DKC

Just recently, I noticed that I had a bunch of posts for top songs that had been sitting around on my computer, feeling quite neglected indeed, so I thought I’d better dust them off and get them posted.  One series that needed some musical love is the Donkey Kong Country series on the Super Nintendo.  This series sported some awesome gameplay, the best graphics the old SNES had to offer, and some pretty nifty, neato music.  That’s right, it was nifty and neato.  So behold, my favorite songs from the original Donkey Kong Country! Continue reading The Top Songs from DKC

What Makes a Game a Sequel?

I recently played and beat Chrono Cross, and let me tell you, it was quite a struggle.  Due to a leveling up system where you really only level up when you beat a boss or when you fight the first few enemies after a boss, I had lots of frustration trying to defeat enemies that were just too tough for me, which was helped when I got the Mastermune, but still.  I nearly quit the game several times due to this, and while I can now say that I did enjoy it, I still have mixed feelings about it.  I loved the battle system, even though I didn’t like that most battles were pointless due to your stats never going up.  I thought the story was interesting, while at the same time, I just couldn’t get attached to any of the characters.

But, what bugged me most, until I learned to accept it, was the fact that this really didn’t seem like a sequel to Chrono Trigger, and it got me thinking: What does a game have to include in order to be called a sequel? Continue reading What Makes a Game a Sequel?

I Don’t Have the Patience for Multiple Endings

As I’ve been saying, I have been busy catching up on a bunch of old games I was told were the duck’s quack, and one game I beat rather recently was “Chrono Trigger”, a game made by the same developers as “Final Fantasy”. The story involves our heroes traveling through time in their efforts to prevent the monster Lavos from bursting forth from the surface of the planet and causing the apocalypse.  While I would have liked to have had a better main villain than a monster, I definitely see why people have so many good things to say about it.

What I think I loved most about this game, aside from the absence of random battles, was the fact that your actions had an impact on what happened.  That’s what I always thought RPG’s were supposed to do, but more often than not, you really get no more say in the direction of the plot than what your character’s name is and what sword they tote around.  But, this game actually gives you many optional sidequests you can complete that will change the future and the game’s ending, as well. Continue reading I Don’t Have the Patience for Multiple Endings

The Duck’s Mini Comicon Tour 2014

Well, the comicon and the masquerade are now over, and I had a really wonderful time. It was actually one of the best days of my life, and the post for it is over on United We Game, if you want to check out the full article, including videos of some of my favorite performances. But, seeing as I began writing about this whole affair on this blog, I thought it would be most fitting to include extra photos here, including extra pictures of my costume. So don’t worry, I’m not going to leave you guys out. To be honest, though, I was so busy that day that, for the most part, I didn’t take many pictures of other people’s costumes, even though I planned to, but I do still have some things to share with you all that I thought were cool. (The stuff on my own costume will be towards the end of the post, including a video of my performance that someone in the audience recorded and put on Youtube. How awesome! Thank you, person!) Continue reading The Duck’s Mini Comicon Tour 2014

Day 9: Saddest Game Scene

Today’s 30 day video game topic (oh, my gosh, this is taking me far longer than 30 days) is #9, the saddest game scene, which is really right up my alley (if I had an alley, but I don’t, as I live in a neighborhood, not a city). I love sad things in games. Some of my best gaming moments involve me weeping for all I’m worth (which is about 7, maybe 8, bucks) because I like emotional stuff. Crying makes me happy. It really does. And so I had fun thinking about what my topic would be for this post, though I must admit, I am going to cheat a little. (By looking up the answers? No. Not that kind of cheating.) Because I have two scenes, actually, but only one that I count as my official topic for this post.

But first, my unofficial topic, a scene from the awesome SNES game, “Illusion of Gaia”. For a reason even I can’t comprehend, Will’s dream makes me cry every single time. Without fail. This scene involves Will dreaming about being back home, and he goes downstairs and talks to his deceased mother. The music is really sad and depressing, and she asks him if he thinks the approaching comet is a good thing or a bad thing. And that’s it. And it is really amazing how effective this is at making me sob like a duckling. Continue reading Day 9: Saddest Game Scene

The Duck Hates Hates Hates Hates Sewing

I recently put up a post about a rather overwhelming project I started, a hand-made costume (and by that, I also mean hand-sewn!) for the most evil and most awesome Kefka, the villain from “Final Fantasy VI”. Well, I’m quite happy to report that the costume is now complete. It took, by my calculations, perhaps 40 hours or so.

Since my last post, I sewed together the cape (held on by a button I managed to keep nice and hidden), which didn’t take as long as I expected, and though I had some trouble at first with it covering up my arms too much (I can’t have my puffy sleeves squished down), I managed to round off the top corners of the cape and then arrange it in just a way that my sleeves are free to be as puffy as they please. And what’s better is the cape billows out wonderfully when I walk, and I found that my rehearsed cocky strut for the performance becomes so much easier when you’re wearing a cape. Seriously, it really helps. Try wearing a cape to a job interview, and you’ll have all the confidence you need. Continue reading The Duck Hates Hates Hates Hates Sewing