I’m still working diligently on Final Fantasy VIII, using guides as I go so as not to miss anything. (I was using a guide on a website called Jegged, but then I kept getting lots of weird popups, so I switched to IGN.) I have recently reached disc 3 and am currently all caught up on side quests and Triple Triad and the like. And I have noticed one very surprising difference between this playthrough and my last. When junctioning correctly, this game is…incredibly easy. Continue reading Hopefully Conquering Final Fantasy 8: Part 3
I’ve been slowly and steadily making progress in Final Fantasy 8, and I must say, I feel like I’m finally starting to get the hang of things. As of writing this, I have just reached disc 2, and I have grown far fonder of the game and its characters than I did on my first playthrough. Without further ado, an update on my progress… Continue reading Hopefully Conquering Final Fantasy 8: Part 2
Not long ago, I had the pleasure of replaying one of my favorite games of all time, Okami. I really love adventure games, and Okami certainly delivers an unforgettable adventure, coupled with unique gameplay where you draw various brushstrokes in order to fight enemies and solve puzzles. The game is so good…I still love it despite the fact that my drawings don’t register a large percentage of the time. (I get angry quite often at this game, in fact, and yet I still adore it.) Yet another area where Okami excels is the excellent soundtrack. Behold, my top ten songs from the game! Continue reading Top 10 Songs from Okami
I’m sure you’ve all heard me complain about it, many times before, but I was never able to beat Final Fantasy 8. I think it was due to a complete lack of understanding as to how Junctioning works, along with the fact that enemies become more powerful the more you level up, that accounted for my struggles with the game. Rarely do I fail to complete a game I have started, but after many hours of struggling against the final boss, barely able to leave a dent in their lofty HP, I had to accept that victory was miles beyond my reach.
Several years have since passed, and I have returned. And this time, I mean business. By business, I mean that I am taking advantage of every piece of advice anyone has ever given me, and consulting an online walkthrough, because darn it, I am not going to work my way through four discs just to fail again! I am drawing magic like crazy, trying extra hard to learn how to properly Junction magic, and…playing cards? Continue reading Hopefully Conquering Final Fantasy 8: Part 1
As you can see, I’m still working my way through the 30 days’ worth of video game topics, and I’ve just managed to get a couple days past the halfway point. Yay for me! Day 17’s topic is my favorite antagonist. For me, talking about my favorite of anything can be difficult because my favorites change all the time. Which is something that kind of bugs me about myself. Duck, you are a fickle, unpredictable creature. Stop it! Ahem, well, the arbitrary list of topics says I must discuss my favorite antagonist, so I’m going to pick the villain I’ve probably liked for the longest span of time, Dr. Nefarious. Continue reading Day 17: Favorite Antagonist
It was thanks to a simple advertisement inside the case of Uncharted 4 that I first learned about The Last Guardian. It was the majestic form of the massive beast called Trico that got my attention, and it was for that reason that I got the game some while later for the Christmas of 2017. Much of the time, my expectations for a game are not indicative of the real experience. Strangely enough, however, this time, I think I was fairly spot on.
The Last Guardian is…an interesting game about a nameless boy and a huge creature quite similar to a griffin, if griffins have the face of a dog and the grace of a cat. You spend the entire game traversing ruins and solving puzzles with the assistance of your newfound companion, and I think the entire experience can be divided into two very distinct parts, the gameplay itself and the bond you form with Trico. Continue reading My Time With Trico in the Last Guardian
I started my second playthrough of Final Fantasy XII in early December 2016. Nearly a year later, I have finally completed it (it took so long because I took a lot of breaks, particularly to play The Legend of Zelda: Breath of the Wild). I am proud to say that I got far closer to 100% completion than last time, though there are still two things that remain incomplete, the Yiazmat hunt and the Bestiary, the former of which was brutal and just not worth my time. As far as the latter task goes…once I couldn’t defeat Yiazmat, I lost the motivation to bother with the Bestiary.
Nevertheless, I have plenty of accomplishments I can cite. I defeated every Esper, including Ultima and Zodiark. I defeated Marks 1-44. I even leveled up Vaan to level 99, Balthier to very nearly that high, and everyone else to about 90, making the final boss absurdly easy. One goal I had made when starting out was to complete this game using strategies more complex than my old “brute force method”, and I more or less did. At the very least, I used the Gambit system far more, and I used some basic strategies, one of which I will detail below. Continue reading Final Fantasy XII Has Finally Come to a Close
Over the past however many months, I have been posting the occasional updates on my progress through Final Fantasy XII and my quest to improve my general RPG-skills. Well, at this point, I have seriously been playing this game for probably a good year now. Maybe more. Probably more. I’ve lost track. All I know is that I’m around 186 hours at this point. 186! Frankly, it’s scary how much of one’s time RPG’s are able to eat up. Scary…yeah…
Well, seeing as I’ve made massive amounts of progress in this game since my last post on the subject, I thought I’d give you guys a quick update. While I am STILL not done, I am super close. It’s just that, at the moment, I’m locked in eternal combat with Yiazmat, so I don’t know when I’ll be getting around to the final stretch of the game. But I get ahead of myself. Like I said, I am super close to completing the story, though at this point, I have no idea what the game’s even about anymore. I see Bahamut on my world map. I’m supposed to go there…I think. I know nothing else. Continue reading Yes, I Am Still Playing FFXII
You may recall this past year that I have been discussing with decent regularity my general incompetence when it comes to RPGs. For the longest time, I have been employing the “beat it senseless” method of defeating my foes. When that fails, I proceed to plan B, the “level up a whole bunch and try beating it senseless again” method, which, in all honesty, works far more often than it has any right to. Nevertheless, I was rather ashamed of myself and my apparent lack of skills in a genre I should have been more than familiar with by now.
Well, folks, I think that’s all beginning to change. Remember my previous post about my return to Final Fantasy 12? Last I left you all, I was tasked with travelling through Golmore Jungle in order to visit some dude with a fancy title who lives on a mountain. I do understand the story thus far better than that sentence suggests, but in order to be more specific, it would require looking online for various correct spellings, which I feel is unnecessary. If you’ve played the game, then you know what I’m talking about. If not, then they would be no more than mere words to you anyway. Continue reading Honing My RPG-Skills with Final Fantasy XII
For the past several years, I have intended to return to Final Fantasy XII for my second playthrough. But, as is often the case, what I intend to do and what actually happens are two very different things. I repeatedly had other games to play, keeping the twelfth numbered installment in the Final Fantasy series on the shelf. Plus, I have to admit that I always had a bit of a grudge against the game. I remembered being pretty apathetic towards the characters, I wasn’t very fond of a politics-related storyline, and… Now this last one is kind of silly, but…I thought the game was too big.
Too big, eh? I like large open worlds to explore far more than I like cramped or linear stages with little freedom to move around. I love searching through every nook and cranny and discovering new things, a task that is, naturally, far more rewarding in a large world than a small one. And yet, I recall several times in the past saying I didn’t like FF12 because it was too big. What’s the deal?
Gee, I sure hate that this game gives me more than my money’s worth. Continue reading A Triumphant Return to Final Fantasy XII