Tag Archives: retro

Knights of the Round is Overpowered (and I’m Glad)

In the near past, I had been working through my second playthrough of the amazing Final Fantasy VII, a PS1 classic that surely needs no introduction.  While I adore this game and am happy to say it is one of the few games I went into with high expectations, and was not disappointed, I gotta say I hate the final boss.  The first part, Jenova-Synthesis, is fine.  Bizarro Sephiroth is really…bizarre, but not that bad once I started fighting this monstrosity properly.  But the weirdly-named Safer Sephiroth (what makes him so safe?) is pure agony because of the super boring, super long, Supernova attack. Continue reading Knights of the Round is Overpowered (and I’m Glad)

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Fun with FF7’s Chocobo Breeding

When I play video games, I usually enjoy focusing on the main game first and foremost.  Anything outside that, more often than not, feels like a waste of my time.  And yet, when I give said diversions a chance, they often turn out to be much more fun than I would have expected.  A recent example was Final Fantasy VIII’s Triple Triad, a deceptively simple card game that ended up being way more addicting than I ever could have imagined.  The newest story I have to tell pertains to the Chocobo breeding in Final Fantasy VII. Continue reading Fun with FF7’s Chocobo Breeding

Spoopy Music: Mad Monster Mansion

The Duck has recorded another song on the piano, this time a tune quite befitting this most spooky of holidays, the church music from Banjo-Kazooie’s Mad Monster Mansion!  Though I am uncertain what the monsters are mad about, I do know that this song was really fun to play, even if the faster part at the end took quite a bit of practice to get right.  It is also totally truthful and not fanciful storytelling that Motzand himself taught it to me, and you can all believe this without question because I am a very honest and trustworthy Duck who has never given anyone any reason to doubt me…. Continue reading Spoopy Music: Mad Monster Mansion

FFV and the Joy of Feeling Competent

I have mentioned it from time to time, but over the last few years, I’ve been trying to catch up on a whole bunch of retro games I had missed.  And at this point, I’m largely done.  Sure, there are definitely more retro games out there that I should play one day, but as for the games I really wanted to check off my list, this goal has been met.  Final Fantasy 4-9, Chrono Trigger and Chrono Cross, EarthBound, Super Metroid, Super Mario RPG, all present and accounted for.  The last one on my list to play was Final Fantasy V, which, like Final Fantasy IV, is probably pretty obscure for anyone who hasn’t been playing Final Fantasy since the beginning.  (Thank you, Kingdom Hearts.  You introduced even non-Final Fantasy fans to characters like Cloud and Squall, but not once do you mention FF6 and prior.  With the exception of Setzer, of all people.  Setzer.)

Final Fantasy 4 and 5 were the only games not explicitly on my list, but they came with Chrono Trigger and Final Fantasy 6, respectively, and who am I to pass up on an essentially free pair of games?  While FF4 was merely to pass the time and to say with confidence that, yes, I’ve played Final Fantasy 4, I must say that I enjoyed Final Fantasy 5 far more than I expected to.  Let me summarize the game a bit for anyone who might not be familiar with it. Continue reading FFV and the Joy of Feeling Competent

EarthBound and Why I Find Pizza and Burgers Relatable

Part of what makes video games fun is that they allow us to experience things not possible in real life.  We can visit fantasy worlds, wield immense power, and ultimately save the world, or even the universe, from evil.  In most cases anyway.  Part of the thrill that comes from video games is the unfamiliar.  It’s why I’d much rather watch a fantasy or sci-fi movie than one that takes place in the real world with regular people.  That all kind of changed with a game I recently completed.  EarthBound.

EarthBound had been on my to-do list for a long time, like Final Fantasy VII and Super Metroid, but it took me a long time to play it because I didn’t have access to it until recently.  I originally heard of the game thanks to Super Smash Bros and its inclusion of Ness, a seemingly normal boy with psychic powers.  I admit I was unimpressed by Ness (unintentional rhyme) at the time, considering I had no idea who he was, but as the years went by, I heard people talking more and more often about how amazing the game he hailed from was.  It wasn’t until March of 2016, however, that I finally got my hands on it, thanks to my dear Wii U’s Virtual Console. Continue reading EarthBound and Why I Find Pizza and Burgers Relatable

The Great Mysteries of Rayman 2

After spending the last several hundred hours of my game time playing RPGs (no joke), I needed a break.  The only games currently in my backlog at the moment are Final Fantasy IV and V, so I decided I would instead need to revisit something I had played before.  Being in quite a Rayman mood after replaying Rayman Origins, I decided to connect the good, ol’ N64 and replay some of my old favorites, Rayman 2: The Great Escape and the Banjo-Kazooie games.  (Obviously, Banjo-Kazooie in no way relates to Rayman, but I may as well play them while the console’s plugged in.)

I can’t tell you how many times I’ve played this game, but I didn’t find it one bit less enjoyable than every time prior.  I mean it, I had a great time with this game, and there is one thing that always struck me about this game that really makes it stand out from anything else I’ve ever played.  The mystery. Continue reading The Great Mysteries of Rayman 2

What Makes Super Metroid Great: 21 Years Later

The waning health of my Super Nintendo has been a double-edged sword.  On one hand, it is quite a sad day indeed when one of your oldest consoles begins to die.  (Well, characters disappearing is definitely a nuisance, to say the least.)  Plus, now I need to hunt down a used one, still in working order, mind you, from Amazon in order to play games that aren’t available anywhere else (such as Illusion of Gaia).  On the other hand, this (minor) calamity has also forced me to connect my Wii to the Internet in order to check out the Virtual Console.  (I really wanted to play the DKC trilogy, you see, and I have yet to replace my SNES, so I thought the next best thing was to play the Virtual Console versions.  This is also great because it allows me to record gameplay this way, as well.)

Anyway, while I started off downloading my favorite SNES games, namely the DKC trilogy and The Legend of Zelda: A Link to the Past, I also came to a crossroads.  This would be a really great way to try out a SNES game I have never played before.  My top choices at the time were Super Mario RPG and Super Metroid (and Earthbound, but at the time, I was downloading games onto the Wii, and that game is only available on the Wii U).  After some research, I decided to go with Super Metroid.  I love Metroid.  The reviews seemed a bit better.  And I wasn’t in the mood for an RPG.  I’m over 80 hours into Lightning Returns at the moment.  After spending 80 hours in Ni no Kuni.  And who knows how many in KH2.5.  I think I’m good on RPGs for a while now. Continue reading What Makes Super Metroid Great: 21 Years Later

A Ducky Halloween 2015: Fun With FNAF and Jano

Happy late Halloween, everyone!  I had a pretty special one this year, and you might know why.  First off, the night before Halloween was United We Game’s very first live stream on Youtube, where I spent about an hour playing the horrifying PC game, Five Nights at Freddy’s.  For those of you who didn’t get a chance to check it out when it was live, I have provided the link below for you to view at your leisure if you so choose.  Please do.  Just keep in mind that it doesn’t officially start until about 8 minutes in when I start my spooky intro.  The time before that is just testing. Continue reading A Ducky Halloween 2015: Fun With FNAF and Jano