That’s right, I’ve got another batch of Inktober drawings to share with you guys! Or rather, the top drawings I did this past week (all of them can be found on Deviant Art). One of my pens is drying up, but it comes in handy for shadows now…. Continue reading Inktober 2019 Highlights Week 3
At this point, my 30-day video game topic challenge has taken me far beyond 30 days, but I’m still plodding along. If you have an exceedingly excellent memory, you may notice that I have skipped day 17 and 18. These particular topics are quite similar, in that they ask one to write about their favorite antagonist or favorite protagonist, respectively. For me, choosing a favorite character is far more difficult than it should be, as my preferences change with frightening regularity, making my choice of favorite character, whether villainous or heroic, next to impossible. Instead, let’s tackle a far easier subject: in which gaming setting would the Duck like to live? Continue reading Day 19: A Game Setting You Wished You Lived In
After spending the last several hundred hours of my game time playing RPGs (no joke), I needed a break. The only games currently in my backlog at the moment are Final Fantasy IV and V, so I decided I would instead need to revisit something I had played before. Being in quite a Rayman mood after replaying Rayman Origins, I decided to connect the good, ol’ N64 and replay some of my old favorites, Rayman 2: The Great Escape and the Banjo-Kazooie games. (Obviously, Banjo-Kazooie in no way relates to Rayman, but I may as well play them while the console’s plugged in.)
I can’t tell you how many times I’ve played this game, but I didn’t find it one bit less enjoyable than every time prior. I mean it, I had a great time with this game, and there is one thing that always struck me about this game that really makes it stand out from anything else I’ve ever played. The mystery. Continue reading The Great Mysteries of Rayman 2
Happy late Halloween, everyone! I had a pretty special one this year, and you might know why. First off, the night before Halloween was United We Game’s very first live stream on Youtube, where I spent about an hour playing the horrifying PC game, Five Nights at Freddy’s. For those of you who didn’t get a chance to check it out when it was live, I have provided the link below for you to view at your leisure if you so choose. Please do. Just keep in mind that it doesn’t officially start until about 8 minutes in when I start my spooky intro. The time before that is just testing. Continue reading A Ducky Halloween 2015: Fun With FNAF and Jano
Occasionally, funny things happen in video games…that weren’t supposed to happen. Or sometimes, you see things you weren’t supposed to see. For example, look up in Hyrule Field in Zelda: Ocarina of Time, and you can see seams in the sky. Or look very close at some plants in Final Fantasy XIII, and what’s that, they’re 2-D?!
But, back to the things that aren’t even supposed to happen. I’m talking about glitches. The funny ones, though. I had fun making my list on how I think too much into video games, so I’d thought I’d make a glitch list. A glist.
1. There’s one thing I’ve seen several times in The Lord of the Rings: Twin Towers (for the GameCube, if that makes a difference). There’s this one level where you defend this gate (Helm’s Deep: Breached Wall), and a bunch of Uruk-Hai with bombs on their backs are running up to do destruction. Sometimes, they float a bit off the ground as they run at you. It is weird.
2. This one is just hilarious. Tak 2: The Staff of Dreams can be a glitchy game. Sometimes, you can do something wrong and you can’t continued through the level. That’s not funny. But, what is funny was when I messed with one of the squirrels in a level early on. Wetstone Lake, I believe. There’s a squirrel near a beehive, after a cut scene, and I smacked it (because squirrels can be mean in that game), and it ran and then stopped and just stood there with its body up vertically behind its head. Its left eye got big and started twitching, and it lost all but one leg. That leg got long and started wiggling around. Then, I scared the squirrel with something else, and it ran back to the hive (and I don’t remember if I hit it again), but it got stuck in the air, looking like it was flying, while that left eye twitched again. It was pretty darn hilarious, but also creepy.
3. There was this funny, but deadly glitch in Rayman 2 once. Rayman was swimming along, and he went to jump out of the water, but he kept swimming…in the air. He swam in the air for a short time before I realized he was running out of air, so I tried to return him to the water to attempt to leave it correctly, so he could breathe again. But, alas, he drowned in the air. Poor thing.
4. Another Rayman 2 glitch, and this one happened early on in the game. Rayman was walking by one of those powder keg dispensers. There’s a hole in the wall (no, not where “the men can see it all”) covered by a flap, and a keg rolls through if you blow up the one you already have. Well, I suppose he was walking too close to the wall, because he fell through the dispenser into nothingness and died.
5. There was another time I went through the floor. In Super Mario Sunshine, in the first level, Bianco Hills, there’s a waterwheel. One day I was feeling impatient and wanted to get the other side of it without having to go around the wall or climb over it. It was turning away from me, and I found that with correct timing, Mario can slide under it. One day, my timing was off, and a paddle of the wheel pushed Mario through the floor. He was stuck there, and I think I had to restart to escape.
6. There was another funny thing in the same level of Super Mario Sunshine. It was with those orange enemies with the pink flowers on their heads. You can knock them into walls and squish them, and I did this, and it hit this wall and made the sound that it usually makes, but instead of disappearing, it just stayed there, stuck to the wall, making the same sound over and over again. It sounded just as loud no matter where I went in the area, so I had to leave just to get it to stop.
7. This next glitch only happened the first time I played Harry Potter and the Chamber of Secrets for the GameCube. During cut scenes, sometimes the characters would turn in different directions when they were talking to each other. They’d be turning to the side, sometimes they’d have their back to the person they were talking to. It was weird, and it’s never happened since.
8. Another glitch was in Spyro: Enter the Dragonfly. I don’t even know why I still have that game. Anyway, sometimes, in the farm world (the second one, I think), the ground disappears, and you’re just running around on nothingness. Everything else also just floats there as if there was a ground. The barns, scarecrows, the wheat. It’s quite silly.
9. Another thing happened in that same Spyro game once in the first world. I had Spyro run up to something that is slightly off the ground, and he was supposed to jump onto it, but instead, he got stuck under it, I guess, or at least, right next to it, and kept running and running. I couldn’t pause and leave the level, but luckily, he eventually stopped. Dope.
10. And this one’s not quite a glitch, but it made me angrier than all of them. Oh, the rage! The utter…rage! But, no amount of fury could ease the lugubrious state of affairs that was this mistake that the creators of the game, by some astounding miracle, managed to miss. And that is the sad fact that much of the passwords in Croc 2 didn’t work. I would play and play, get a password, as the game wouldn’t just, I don’t know, have save files. Then, I’d stop, and when I came back, the password wouldn’t work. Why, oh, why?! I finally started recording the passwords quite often, keeping a long list of them, and when I returned to the game, I’d go down the list until I found one that worked. It was so annoying! I finally just sold it to a game store. Have fun with it!
So, there’s my list. Surprisingly, I really don’t get glitches very often. Very, very rarely. And yet… That shows you how much I play, I guess. And these things seem to happen less and less as technology improves. And usually, the better the game, the less glitches you’ll see. You can tell which games had more love put into them. Not that the above didn’t have love. Just, not as much as they could have. How sad.
Not Usually a Glitchy Duck