Not long ago, I had the pleasure of replaying one of my favorite games of all time, Okami. I really love adventure games, and Okami certainly delivers an unforgettable adventure, coupled with unique gameplay where you draw various brushstrokes in order to fight enemies and solve puzzles. The game is so good…I still love it despite the fact that my drawings don’t register a large percentage of the time. (I get angry quite often at this game, in fact, and yet I still adore it.) Yet another area where Okami excels is the excellent soundtrack. Behold, my top ten songs from the game! Continue reading Top 10 Songs from Okami
I started my second playthrough of Final Fantasy XII in early December 2016. Nearly a year later, I have finally completed it (it took so long because I took a lot of breaks, particularly to play The Legend of Zelda: Breath of the Wild). I am proud to say that I got far closer to 100% completion than last time, though there are still two things that remain incomplete, the Yiazmat hunt and the Bestiary, the former of which was brutal and just not worth my time. As far as the latter task goes…once I couldn’t defeat Yiazmat, I lost the motivation to bother with the Bestiary.
Nevertheless, I have plenty of accomplishments I can cite. I defeated every Esper, including Ultima and Zodiark. I defeated Marks 1-44. I even leveled up Vaan to level 99, Balthier to very nearly that high, and everyone else to about 90, making the final boss absurdly easy. One goal I had made when starting out was to complete this game using strategies more complex than my old “brute force method”, and I more or less did. At the very least, I used the Gambit system far more, and I used some basic strategies, one of which I will detail below. Continue reading Final Fantasy XII Has Finally Come to a Close
Over the past however many months, I have been posting the occasional updates on my progress through Final Fantasy XII and my quest to improve my general RPG-skills. Well, at this point, I have seriously been playing this game for probably a good year now. Maybe more. Probably more. I’ve lost track. All I know is that I’m around 186 hours at this point. 186! Frankly, it’s scary how much of one’s time RPG’s are able to eat up. Scary…yeah…
Well, seeing as I’ve made massive amounts of progress in this game since my last post on the subject, I thought I’d give you guys a quick update. While I am STILL not done, I am super close. It’s just that, at the moment, I’m locked in eternal combat with Yiazmat, so I don’t know when I’ll be getting around to the final stretch of the game. But I get ahead of myself. Like I said, I am super close to completing the story, though at this point, I have no idea what the game’s even about anymore. I see Bahamut on my world map. I’m supposed to go there…I think. I know nothing else. Continue reading Yes, I Am Still Playing FFXII
You may recall this past year that I have been discussing with decent regularity my general incompetence when it comes to RPGs. For the longest time, I have been employing the “beat it senseless” method of defeating my foes. When that fails, I proceed to plan B, the “level up a whole bunch and try beating it senseless again” method, which, in all honesty, works far more often than it has any right to. Nevertheless, I was rather ashamed of myself and my apparent lack of skills in a genre I should have been more than familiar with by now.
Well, folks, I think that’s all beginning to change. Remember my previous post about my return to Final Fantasy 12? Last I left you all, I was tasked with travelling through Golmore Jungle in order to visit some dude with a fancy title who lives on a mountain. I do understand the story thus far better than that sentence suggests, but in order to be more specific, it would require looking online for various correct spellings, which I feel is unnecessary. If you’ve played the game, then you know what I’m talking about. If not, then they would be no more than mere words to you anyway. Continue reading Honing My RPG-Skills with Final Fantasy XII
For the past several years, I have intended to return to Final Fantasy XII for my second playthrough. But, as is often the case, what I intend to do and what actually happens are two very different things. I repeatedly had other games to play, keeping the twelfth numbered installment in the Final Fantasy series on the shelf. Plus, I have to admit that I always had a bit of a grudge against the game. I remembered being pretty apathetic towards the characters, I wasn’t very fond of a politics-related storyline, and… Now this last one is kind of silly, but…I thought the game was too big.
Too big, eh? I like large open worlds to explore far more than I like cramped or linear stages with little freedom to move around. I love searching through every nook and cranny and discovering new things, a task that is, naturally, far more rewarding in a large world than a small one. And yet, I recall several times in the past saying I didn’t like FF12 because it was too big. What’s the deal?
Gee, I sure hate that this game gives me more than my money’s worth. Continue reading A Triumphant Return to Final Fantasy XII
The newest of the 30-day video game topics is my current or most recent video game-themed wallpaper. As much as I would like to have actual video game wallpaper, I’m assuming they must mean my computer’s desktop. And due to my obvious level of obsession with all things gaming, it should come as no surprise to anyone that I do indeed have a video game desktop.
I actually went through many different images for my desktop in the semi-distant past. I…don’t remember most of them, but I do recall having a screenshot of the secret ending of Donkey Kong Country 2, where the Kongs are gazing at the sunset, along with a Jak 2 screensaver. That’s right, there was a Jak 2 screensaver, which I earned by completing this odd, little game on the game’s official web site. It had Jak sitting in jail, looking bored, while bugs crawled around and the sky outside would change depending on the time of day. Kind of…weird, to say the last. Continue reading Day 14: Current (or Most Recent) Gaming Wallpaper
Day 11 in the 30 days’ worth of video game topics I began writing about…probably over a year ago is my gaming system of choice. It’s a pretty straightforward question, and that is why I want to write about more than said console’s amazing selection of games and the other obvious things one would typically think about.
As you may know, I grew up with Nintendo and have owned every console they have released since the SNES. It is no doubt rather ironic, then, that my favorite console does not come from Nintendo. While my childhood consisted of Donkey Kong Country and The Legend of Zelda, everything changed when I finally made the decision, around 2003, to buy my first non-Nintendo console, the PlayStation 2. Continue reading Day 11: Gaming System of Choice
Some time ago, I took a break from the long-awaited Kingdom Hearts 2 Final Mix, which wasn’t released in my part of the globe until about a decade after its release in Japan. While I enjoyed the game immensely, I never could come up with a good topic in order to write about it, so I put off a post for the game. You see, I beat the game, but I still had more extras to complete, and I was growing a bit tired of this good, but large, adventure. I ended up quitting for a time to play Ni no Kuni, and then Portal 1 and 2, and then Final Fantasy XIII: Lightning Returns…. So, in the end, I didn’t end up returning to this game as soon as I planned. And so I decided I may as well at least get the music post over and done with. What a good attitude I have. And so I share with you all my top five songs from Kingdom Hearts 2 (with only one exclusively from Final Mix). Continue reading Top Songs from KH2.5
Hello, everyone. I have something rather nifty to share with all of you, and I completely forgot about it until now. I finished my first novel. Now, in all honesty, it is, in fact, a fan fiction novel, but I still think it was a pretty cool accomplishment. This story is fan fiction for the awesome video game series “Jak and Daxter”, and it stars the main villains from the first game, Gol and Maia. You see, these wicked siblings were not always evil, but were made that way due to studying Dark Eco, a very corrupting substance, for far too long. This stuff warped their minds, which resulted in their decision to try and flood the world with Dark Eco so that they could remake it in their own image. Fortunately, they failed and ended up trapped inside the very Dark Eco silo they were trying to open.
And while it was implied in the “Jak 3” guide that the two were still alive centuries later during the events of the later games and could eventually return, this never happened, and how much can you really rely on what a guide says anyway? Nevertheless, I wanted so very badly to see another game with them in it, but since it appears that’s never going to happen, I decided it was time I took matters into my own hands. Gola and Maia would return, but it would be in the form of a novel I would write, proving all the more that I am an obsessive lunatic. Continue reading The Duck’s First Novel
As I’ve been saying, I have been busy catching up on a bunch of old games I was told were the duck’s quack, and one game I beat rather recently was “Chrono Trigger”, a game made by the same developers as “Final Fantasy”. The story involves our heroes traveling through time in their efforts to prevent the monster Lavos from bursting forth from the surface of the planet and causing the apocalypse. While I would have liked to have had a better main villain than a monster, I definitely see why people have so many good things to say about it.
What I think I loved most about this game, aside from the absence of random battles, was the fact that your actions had an impact on what happened. That’s what I always thought RPG’s were supposed to do, but more often than not, you really get no more say in the direction of the plot than what your character’s name is and what sword they tote around. But, this game actually gives you many optional sidequests you can complete that will change the future and the game’s ending, as well. Continue reading I Don’t Have the Patience for Multiple Endings