Once again, the Duck has finally seen fit to try out another beloved video game many years after its initial release. Today’s review shall be focusing on the critically acclaimed Shadow of the Colossus, which was already covered on Virtual Bastion in a wonderful two-part post written by Cary (part 1 and part 2 are here). Originally released on the PS2, I will be discussing the stunning PS4 remake. The premise is simple: you play as Wander, who must defeat 16 massive colossi in order to revive a young lady named Mono (her relation to Wander is never explained). You are armed with nothing more than a magic sword that points the way and a bow, and you are joined by your loyal horse Agro.Continue reading The Dubious Morality of Shadow of the Colossus
Join us for our playthrough of Psychonauts, a game about a boy named Razputin who runs away from home to the Whispering Rock Psychic Summer Camp in order to train to become a Psychonaut. But something suspicious is clearly afoot when fellow kids’ brains start to go missing….
Recently, I’ve been hearing a lot about Psychonauts 2, the highly anticipated sequel to, well, the first Psychonauts game, which released all the way back in 2005. Intrigued, I was not quite ready to jump straight into the sequel when I had yet to play the original, so I downloaded Psychonauts on my PS4 and gave it a try. Having now completed the game, does it make me want to try the sequel? Well, this review will soon answer that question, so read on, dear readers!Continue reading I Have Mixed Feelings for Psychonauts
Join us as we play the PS4 remake of Shadow of the Colossus, a BAFTA Games Award-winner where we must defeat 16 massive colossi in order to revive a young woman named Mono.
Behold, another drawing comparison! I love doing these, as it’s a great way to see how much I’ve improved over the years. It’s also a bit painful to see how horrid my old pictures are…. Anyway, this is a comparison of two drawings I made of Vin from Jak II, which were drawn 7 years apart! Continue reading Drawing Vin 7 Years Later
G’day, folks! Just thought I’d share with you all a new t-shirt design I added over on my Spreadshirt Marketplace. I actually haven’t added any designs in over a year or so, but I finally had some inspiration. And it all started with a little piece of fan art I did… Continue reading New Eiffel Tower T-Shirt Design!
Not long ago, I had the pleasure of replaying one of my favorite games of all time, Okami. I really love adventure games, and Okami certainly delivers an unforgettable adventure, coupled with unique gameplay where you draw various brushstrokes in order to fight enemies and solve puzzles. The game is so good…I still love it despite the fact that my drawings don’t register a large percentage of the time. (I get angry quite often at this game, in fact, and yet I still adore it.) Yet another area where Okami excels is the excellent soundtrack. Behold, my top ten songs from the game! Continue reading Top 10 Songs from Okami
I started my second playthrough of Final Fantasy XII in early December 2016. Nearly a year later, I have finally completed it (it took so long because I took a lot of breaks, particularly to play The Legend of Zelda: Breath of the Wild). I am proud to say that I got far closer to 100% completion than last time, though there are still two things that remain incomplete, the Yiazmat hunt and the Bestiary, the former of which was brutal and just not worth my time. As far as the latter task goes…once I couldn’t defeat Yiazmat, I lost the motivation to bother with the Bestiary.
Nevertheless, I have plenty of accomplishments I can cite. I defeated every Esper, including Ultima and Zodiark. I defeated Marks 1-44. I even leveled up Vaan to level 99, Balthier to very nearly that high, and everyone else to about 90, making the final boss absurdly easy. One goal I had made when starting out was to complete this game using strategies more complex than my old “brute force method”, and I more or less did. At the very least, I used the Gambit system far more, and I used some basic strategies, one of which I will detail below. Continue reading Final Fantasy XII Has Finally Come to a Close
Over the past however many months, I have been posting the occasional updates on my progress through Final Fantasy XII and my quest to improve my general RPG-skills. Well, at this point, I have seriously been playing this game for probably a good year now. Maybe more. Probably more. I’ve lost track. All I know is that I’m around 186 hours at this point. 186! Frankly, it’s scary how much of one’s time RPG’s are able to eat up. Scary…yeah…
Well, seeing as I’ve made massive amounts of progress in this game since my last post on the subject, I thought I’d give you guys a quick update. While I am STILL not done, I am super close. It’s just that, at the moment, I’m locked in eternal combat with Yiazmat, so I don’t know when I’ll be getting around to the final stretch of the game. But I get ahead of myself. Like I said, I am super close to completing the story, though at this point, I have no idea what the game’s even about anymore. I see Bahamut on my world map. I’m supposed to go there…I think. I know nothing else. Continue reading Yes, I Am Still Playing FFXII
You may recall this past year that I have been discussing with decent regularity my general incompetence when it comes to RPGs. For the longest time, I have been employing the “beat it senseless” method of defeating my foes. When that fails, I proceed to plan B, the “level up a whole bunch and try beating it senseless again” method, which, in all honesty, works far more often than it has any right to. Nevertheless, I was rather ashamed of myself and my apparent lack of skills in a genre I should have been more than familiar with by now.
Well, folks, I think that’s all beginning to change. Remember my previous post about my return to Final Fantasy 12? Last I left you all, I was tasked with travelling through Golmore Jungle in order to visit some dude with a fancy title who lives on a mountain. I do understand the story thus far better than that sentence suggests, but in order to be more specific, it would require looking online for various correct spellings, which I feel is unnecessary. If you’ve played the game, then you know what I’m talking about. If not, then they would be no more than mere words to you anyway. Continue reading Honing My RPG-Skills with Final Fantasy XII