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Hopefully Conquering Final Fantasy 8: Part 4 – The Moment of Truth

My most recent playthrough of Final Fantasy VIII has been going swimmingly.  Or, to be more accurate, it was.  Because it has now come to an end.  I pretty much completed every extra task, with the exception of winning Doomtrain back from the Queen of Cards’ son.  He just wouldn’t use it.  Except for this one time, but we were playing with the Direct rule, and he shoved Doomtrain in a corner where I couldn’t possibly flip it, and I wasn’t able to get it.  Curses! Continue reading Hopefully Conquering Final Fantasy 8: Part 4 – The Moment of Truth

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Hopefully Conquering Final Fantasy 8: Part 3

I’m still working diligently on Final Fantasy VIII, using guides as I go so as not to miss anything.  (I was using a guide on a website called Jegged, but then I kept getting lots of weird popups, so I switched to IGN.)  I have recently reached disc 3 and am currently all caught up on side quests and Triple Triad and the like.  And I have noticed one very surprising difference between this playthrough and my last.  When junctioning correctly, this game is…incredibly easy. Continue reading Hopefully Conquering Final Fantasy 8: Part 3

Hopefully Conquering Final Fantasy 8: Part 2

I’ve been slowly and steadily making progress in Final Fantasy 8, and I must say, I feel like I’m finally starting to get the hang of things.  As of writing this, I have just reached disc 2, and I have grown far fonder of the game and its characters than I did on my first playthrough.  Without further ado, an update on my progress… Continue reading Hopefully Conquering Final Fantasy 8: Part 2

Hopefully Conquering Final Fantasy 8: Part 1

I’m sure you’ve all heard me complain about it, many times before, but I was never able to beat Final Fantasy 8.  I think it was due to a complete lack of understanding as to how Junctioning works, along with the fact that enemies become more powerful the more you level up, that accounted for my struggles with the game.  Rarely do I fail to complete a game I have started, but after many hours of struggling against the final boss, barely able to leave a dent in their lofty HP, I had to accept that victory was miles beyond my reach.

Several years have since passed, and I have returned.  And this time, I mean business.  By business, I mean that I am taking advantage of every piece of advice anyone has ever given me, and consulting an online walkthrough, because darn it, I am not going to work my way through four discs just to fail again!  I am drawing magic like crazy, trying extra hard to learn how to properly Junction magic, and…playing cards? Continue reading Hopefully Conquering Final Fantasy 8: Part 1

How Retro Can You Go: A Discussion of Spooniness

There are some gamers who openly admit that they have no desire to play older games because they prefer the more advanced, better looking games of today.  There are others who say that gameplay is the only thing that matters, so if a game is good, no matter how old it is, they will play it.  I am usually in the latter category, but over the past year, I have realized that I, too, have a limit for how far back into the past I can go and still enjoy gaming.  I think every gamer has this limit.  Mine is the SNES, with a few exceptions.

You see, I once believed that I could play any game, despite its age, and enjoy it as long as it was a good game.  I had plenty of SNES games I loved, and one day, I thought I’d travel just a little farther back in time and download a few Virtual Console games for the NES.  These games were the original Legend of Zelda and Metroid games.  Being classic games that marked the beginning of two amazing franchises, surely I couldn’t go wrong.  Right?

Wrong. Continue reading How Retro Can You Go: A Discussion of Spooniness

The Duck Almost Has My Memories Stolen by FFIX Characters

I had this rather spooky dream the night of 9/22/14. I’m not sure how well I remember it, but I do remember the most important details. I remember there were these certain creatures, and if you touched them, you would lose your memories. But, what made them even more frightening was the fact that you wouldn’t lose your memories until after you woke up in the morning. So if you touched one, you wouldn’t know if it would cause you to lose your memories until the following day, which would be a mighty stressful thing to wait for.

Several times in my dream, I saw these creatures lying on the ground. I don’t know if they were dead or just injured, and I didn’t know which ones were bad and which were okay. Now, of course, it would be best if I just didn’t touch any of them to begin with, but for whatever reason, these other people and I had to help them or take them somewhere or something. I don’t remember. So you’d have to figure out how to do this without touching them with your skin. I looked for long gloves to wear, but what if they weren’t long enough, and the thing touched my arm? I also looked for fabric to wrap my hands in, but what if the fabric was too thin? Would that not provide any protection? Continue reading The Duck Almost Has My Memories Stolen by FFIX Characters

What Makes a Game a Sequel?

I recently played and beat Chrono Cross, and let me tell you, it was quite a struggle.  Due to a leveling up system where you really only level up when you beat a boss or when you fight the first few enemies after a boss, I had lots of frustration trying to defeat enemies that were just too tough for me, which was helped when I got the Mastermune, but still.  I nearly quit the game several times due to this, and while I can now say that I did enjoy it, I still have mixed feelings about it.  I loved the battle system, even though I didn’t like that most battles were pointless due to your stats never going up.  I thought the story was interesting, while at the same time, I just couldn’t get attached to any of the characters.

But, what bugged me most, until I learned to accept it, was the fact that this really didn’t seem like a sequel to Chrono Trigger, and it got me thinking: What does a game have to include in order to be called a sequel? Continue reading What Makes a Game a Sequel?

I Don’t Have the Patience for Multiple Endings

As I’ve been saying, I have been busy catching up on a bunch of old games I was told were the duck’s quack, and one game I beat rather recently was “Chrono Trigger”, a game made by the same developers as “Final Fantasy”. The story involves our heroes traveling through time in their efforts to prevent the monster Lavos from bursting forth from the surface of the planet and causing the apocalypse.  While I would have liked to have had a better main villain than a monster, I definitely see why people have so many good things to say about it.

What I think I loved most about this game, aside from the absence of random battles, was the fact that your actions had an impact on what happened.  That’s what I always thought RPG’s were supposed to do, but more often than not, you really get no more say in the direction of the plot than what your character’s name is and what sword they tote around.  But, this game actually gives you many optional sidequests you can complete that will change the future and the game’s ending, as well. Continue reading I Don’t Have the Patience for Multiple Endings

Top Songs from FFIX

I’m really losing inspiration for how to begin posts on top songs. Not that I’ve ever been good at it, really. Ahem, well, anyway, today’s post is on the top 10 songs from “Final Fantasy IX”, a game I judged before I even got to know it. But, once I got into it, I realized it was quite a good game indeed, and I found that it had a good number of beautiful and emotional songs, as well. And so, without subjecting you to anymore rambling than necessary, my list, from the least best to the most best… Continue reading Top Songs from FFIX