Tag Archives: nintendo 64

Day 20: Favorite Video Game Genre

Okay, so we’re two-thirds of the way through the 30 days’ worth of video game posts.  And I still haven’t found a more eloquent way of describing that.  Anyway, we’ve got another “what’s your favorite something-or-other” topic to discuss, my favorite game genre.  As usual, I find this to be a pretty difficult question indeed because I have a wide variety of favorite games spanning several different genres. Continue reading Day 20: Favorite Video Game Genre

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Spoopy Music: Mad Monster Mansion

The Duck has recorded another song on the piano, this time a tune quite befitting this most spooky of holidays, the church music from Banjo-Kazooie’s Mad Monster Mansion!  Though I am uncertain what the monsters are mad about, I do know that this song was really fun to play, even if the faster part at the end took quite a bit of practice to get right.  It is also totally truthful and not fanciful storytelling that Motzand himself taught it to me, and you can all believe this without question because I am a very honest and trustworthy Duck who has never given anyone any reason to doubt me…. Continue reading Spoopy Music: Mad Monster Mansion

Piano Time: Song of Healing and Clock Town

I’ve got two more piano videos for you guys today, both of which come from The Legend of Zelda: Majora’s Mask, one of my dearest and most favorite games of all time.  The songs in question are the Song of Healing and Clock Town.  I’m particularly proud of the video I put together for the Song of Healing.  I wanted it to tell a story, and I think it did?  Hope you guys enjoy!
Continue reading Piano Time: Song of Healing and Clock Town

Coming in Three Days

Hey everyone, I’m interrupting my usually scheduled blog posts to present a trailer video I made for an upcoming gameplay series starting this Wednesday, November 23, on our United We Game Youtube channel.  It’s a very special game that is very dear to my heart, and I can only hope a good number of people decide to join me in this adventure!  And please excuse my video editing skills.  I’m still learning! Continue reading Coming in Three Days

The Great Mysteries of Rayman 2

After spending the last several hundred hours of my game time playing RPGs (no joke), I needed a break.  The only games currently in my backlog at the moment are Final Fantasy IV and V, so I decided I would instead need to revisit something I had played before.  Being in quite a Rayman mood after replaying Rayman Origins, I decided to connect the good, ol’ N64 and replay some of my old favorites, Rayman 2: The Great Escape and the Banjo-Kazooie games.  (Obviously, Banjo-Kazooie in no way relates to Rayman, but I may as well play them while the console’s plugged in.)

I can’t tell you how many times I’ve played this game, but I didn’t find it one bit less enjoyable than every time prior.  I mean it, I had a great time with this game, and there is one thing that always struck me about this game that really makes it stand out from anything else I’ve ever played.  The mystery. Continue reading The Great Mysteries of Rayman 2

A Ducky Halloween 2015: Fun With FNAF and Jano

Happy late Halloween, everyone!  I had a pretty special one this year, and you might know why.  First off, the night before Halloween was United We Game’s very first live stream on Youtube, where I spent about an hour playing the horrifying PC game, Five Nights at Freddy’s.  For those of you who didn’t get a chance to check it out when it was live, I have provided the link below for you to view at your leisure if you so choose.  Please do.  Just keep in mind that it doesn’t officially start until about 8 minutes in when I start my spooky intro.  The time before that is just testing. Continue reading A Ducky Halloween 2015: Fun With FNAF and Jano

Top Songs from Quest 64

“Quest 64” is not one of the better games out there.  Heck, among games that start with Q, it probably doesn’t even rank very high.  The gameplay was tedious, the story was nearly nonexistent.  And yet, one thing they did right was the music, and this game does have some good songs that are worth sharing.  Behold, my top songs from Quest 64!  (Before I begin, however, does anyone else think the battle theme for this game is awfully similar to the one from Final Fantasy VII?…) Continue reading Top Songs from Quest 64

How Pokemon Made Me a Gamer

I used to be quite the “Pokemon” fan.  I have since, for whatever reason, outgrown my interest in the series, but it used to be such a big thing for me and has gone on to make a rather large, though somewhat indirect, impact on my life, that I needed to write a post about it.  “Pokemon”, if you’re not familiar with it, is a series that manifests itself in many forms, including cartoons, card games, video games, etc., involving Pokemon trainers that catch creatures called Pokemon, which they use to fight in battles and such.  It’s a rather simple concept, really, but addicting (oh, the countless hours I spent collecting Pokemon and leveling them up in “Pokemon Silver”).  I hear that there are now more than 500 kinds of Pokemon, which I find a bit crazy at this point, but okay.  (For me, the original 151 will always be THE Pokemon.)

The series first caught my eye quite a while ago, when I was rather young.  I saw Pikachu, the most famous Pokemon of all, in a store, and I thought it was quite cute, and when I brought it up to a friend at school, he asked me if I was a fan of the series.  Well, to be honest, I had actually not even heard of it yet.  As I said, this Pikachu thing was pretty cute, but I didn’t know what it was.  It was at this time that my friend enlightened me, and I became an instant fan.  I found the anime on TV, and I made it my goal to learn the names of all 151 Pokemon (yes, that’s all there were back then).  I watched the show and found sites on the Internet (my first major expedition into the mysterious terrain of the world wide web), and I made a list of each new Pokemon I found.  In a way, like Pokemon trainer Ash Ketchum, I wanted to collect all the Pokemon…even if only in list form. Continue reading How Pokemon Made Me a Gamer

Community Post: The Duck’s Top 5 Mario Levels

Screenshot by Flickr User: JEAN-Louco por Animes e Mangas
Screenshot by Flickr User: JEAN-Louco por Animes e Mangas

United We Game’s February community posts continue, with today being the day the Duck will present you all with my entry on the topic of levels in the “Mario” series.  Gamer or not, pretty much everyone’s heard of Mario, and there’s a reason this squat plumber is so popular even after people have been playing his games for over three decades.  Because the games have something in them for everyone.  They have good, old platforming goodness through a wide variety of environments, an innocent charm that people of all ages can enjoy, challenge (and boy, can they be challenging), not to mention princesses to save and big Koopa Kings to toss.  There are so many “Mario” levels out there, and yet they still manage to find ways to do something new with each one and make them stand out from the rest.  So I decided for my post that I would list my top five “Mario” levels, and to make it fair, I am going to list my top level from each of my five main “Mario” games in order from least favorite to top favorite.  The games I considered for this post span 1991-2010, “Super Mario World”, “Super Mario 64”, “Super Mario Sunshine”, and the two “Super Mario Galaxy” games.

5. Okay, this first one is not strictly my favorite level from a particular game.  I chose it more because I have some good memories associated with this level that I can’t really claim to have with the others.  This level is Stand Tall on the 4 Pillars, which is found in Shifting Sand Land from “Super Mario 64”.  In this level, you go into the pyramid and fight the boss, called the Eyerock (consisting of two hands with an eye on each palm, a surprisingly common boss in games), for a star.  As I hinted at before, the level itself is not that exciting, but the last time I played this game was the very first time in about 10 years of owning it that I finally got 100%.  And this particular playthrough consisted of my very first time through this level.  Ever.  So, for one thing, getting to play an entirely new level in a game I had been trying to beat for a decade was pretty exciting, which is one cause for my fond memories of it.  The other reason is what took place while I was playing it.

I remember I was relaxing in my most comfortable chair one afternoon playing this game.  It was quite a peaceful time, and for some inexplicable reason, my cat, Alex, decided to jump onto the chair with me, which he had never done before and never did ever again.  The chair was much too small for the two of us, so he had to settle with largely laying on my lap, making it that much more fun to play the game.  And this happened to be during this very level, which was also a surprise, considering it was my first time through it and my first time ever seeing this boss.  And so I will forever have pleasant memories of playing this level one lazy afternoon with a comfy chair and a cat on my lap.

Video from Youtube user: MrGamingZone

4. My next favorite level comes from “Super Mario Galaxy”.  This level, despite not being a fan of the fiendish creature called the bee one bit, is Bee Mario Takes Flight, a level in the HoneyHive Galaxy.  And I just love it, for many reasons.  To start, it’s just such a cute level.  It’s so bright and colorful, with cute, cheery music.  And then there’s the bees.  Not just Bee Mario, but the regular bees in the level.  While most bees are terrifying and evil, these bees are just so darn adorable!  I’m not kidding you!  They are so cute!  They are plump and fluffy, and they make adorable sounds when you go up to them.  Honestly, it’s mainly the adorable bees that make me love this level, not just Bee Mario, even though he can be pretty useful, the way he can fly and climb around on certain surfaces.  But, I guess in the end, it’s really the adorable bees that make this level great.  This level and the bees that populate it are the bee’s knees.

Video from Youtube user: Overhazard

3. My next favorite level kind of bends the rules a bit.  This one comes from “Super Mario Galaxy 2”, and my favorite level from this game is, without a doubt, Return of the Whomp King from the Throwback Galaxy.  I’m kind of cheating here because, oh, my gosh, this is actually a level from “Super Mario 64”!  A bit ironic, as I honestly was not a huge fan of “Super Mario 64” (it was so darn hard, and that’s why it took me a decade or so to beat!), but this level was just so great because of the pure nostalgia.  This level is a replica of the second world from “Super Mario 64”, complete with the same delightful music and everything.  And it makes me happy because it was a world I actually liked from “Super Mario 64” (because, unlike most of the game, it was much easier).  Then, you get to fight some Whomps.  I like Whomps.  They look goofy.  (Even though we all know Thwomps are better.)

Video from Youtube user: omegaevolution

2. My second favorite level comes from “Super Mario World”, the Donut Ghost House.  I always liked the ghost houses.  They were creepy, with the spooky music and the dark interiors, not to mention all the ghosts (the big ones were so freaky!), and they were confusing, with all the doors and the strange order in which you had to go through them in order to escape, but that was what made them fun.  And I just love those old-fashioned Boos.  Adorable.  Except the ones that follow you when you look away.  That’s rather scary.  And so, since these levels were my favorites from the game, I just chose this one because it’s the first and because it’s the easiest.  Easy is good.

Video from Youtube user: BURTTtv

1. And my favorite “Mario” level, as you’d expect, comes from my favorite “Mario” game, “Super Mario Sunshine”, despite this one being the most different, but maybe that’s why I liked it.  I love this game, and I always loved Noki Bay most of all, a rather beautiful place with peaceful music and towering cliffs (which are, oh, so fun to climb), and I actually found the water to be even prettier when it was purple and polluted.  This level was so lovely and had such fun platforming that I always loved visiting it.  And as odd as it is, my favorite level in this place was Eely-Mouth’s Dentist, where you go underwater and clean the teeth of this giant eel.  The boss music in this game is quite awesome and epic (even when you’re playing dentist), and I just found it so darn satisfying cleaning up all those filthy teeth (except it was gross when some of them came out).  Maybe I’m a weirdo for getting such a rush from cleaning eel teeth, but I did, and that’s why I found this level to be awesome.

Video from Youtube user: Anon7906

Duck, Dentist of Eel Teeth

Community Post: Mario, You Lead and I Shall Follow

Image by Flickr User: ManuelSagra
Image by Flickr User: ManuelSagra

Behold, today I present you all with the delightful community post of Cary, fellow administrator of United We Game and blogger of Recollections of Play.

No matter how many times Mario’s adventures are hashed and rehashed, games that prominently feature that famous plumber, his princess, and that evil dinosaur we call Bowser, remain fresh, fun, and playable dozens of times over. Mario games are level-driven games — you’ve got to make your way through stages or levels in a series of worlds in order to reach the final battle with Bowser. And only a few games, like Paper Mario and Super Mario RPG, have deviated from the platformer tradition started by Super Mario Bros. Despite that fact the games usually contain worlds of similar themes, each is unique in presentation and design. Even so, I will never cheer upon traversing a snowy/icy world because Mario is already slippery enough, no matter how many penguin suits he owns. I will never get excited for those pre-Bowser, fire worlds, as I will never have enough patience with lava and fireballs. So when it comes to my favorite Mario levels, there will be nary an ice storm or fire waterfall in site. But there will be something “big.” Curious? Read on!

Big Island (Level 4): Super Mario Bros. 3 (NES)

You’re going to find a recurring theme in my list — I like oversized Mario things. I really can’t explain why, but I’m almost certain that the seed for this quirk was planted upon first playing around in Big Island in Super Mario Bros. 3.  So like the moniker says, everything on Big Island, is …well big. The koopas, the goombas, the piranha plants, heck, even the clouds and backdrops are larger than life. I simply find it highly enjoyable to be a little Mario running around a land of giants, and being able to squash those giants as easily as anything!

Video by YouTube user MegamanNG

Yoshi’s Island (Level 1): Super Mario World (SNES) 

Last week I wrote a post for UWG on the importance of any given game’s first mission or level or quest, and in it I mentioned how most Mario games have great lead-in levels. Yoshi’s Island in Super Mario World is a perfect example of this. Not only does this level contain a plethora of Yoshies (my favorite Mario character), but it’s a fun place to be generally. The individual worlds aren’t extremely difficult to traverse and there’s plenty to stomp on and collect. Plus, it introduces some of the best Mario musical theme renditions available.

Video by YouTube user bpblu

Tiny-Huge Island (Level 13): Super Mario 64 (N64) 

Following in my preference for all-large-things-Mario is Tiny-Huge Island from Super Mario 64. But as much fun as it is to take on gargantuan enemies, this level is especially wonderful because it can be played in two different ways, with or without the giants. And it’s not just a matter of choosing to play one way or the other, you must play the level both ways, often switching between the tiny and huge, in order to get all the stars. Tiny-Huge Island occurs somewhat late in the game, and after repeatedly going through static level after static level, the notion of working through a level that changes, if only through the size of the enemies, is refreshing and welcome.

Video by YouTube user Nintendo64Movies

The “Invincible” Tubba Blubba (Level 3): Paper Mario (N64)

I hold the two Paper Mario games I’ve played in pretty high regard as I enjoy not only the turn-based style of combat and the games’ stories, but I simply adore the graphics. It looks like the characters were all colored in and cut out of a coloring book — so cute! The “Invincible” Tubba Blubba level sticks out in my mind because it contains friendly boos. Little, ghostly boos have been haunting and taunting Mario for years, but in Paper Mario, Mario has to help save their town from the clutches of the ghost-eating Tubba Blubba. One ghost even helps you along the way! I love the role reversal, as it was something so in contrast to the traditional enemies in Mario games.

Video by YouTube user luigifan64d

Soda Jungle (Level 5): New Super Mario Bros. U (Wii U) 

Did you think I wasn’t going to end with yet another ode to the oversized?? I recently completed New Super Mario Bros. U and I think it’s the best interpretation going of Mario’s original Princess-saving story.  The Soda Jungle is a perilous place with acidic seas and other things to avoid, but it’s also got one level with  huge enemies and one level with an enormous wiggler that made me want to laugh and cry at the same time. It’s also a level with lots of variety, spanning from above ground to underground challenges. But by and large, that introduction to Giant Brick Blocks, Grand Goombas, and Gargantuan Koopa Troopas really made my day; and I love going back to that level simply because it brings me joy to do so.

Video by YouTube user At the Buzzer