Tag Archives: momohime

Top Songs from Muramasa: The Demon Blade

“Muramasa: The Demon Blade” is a game that stands out for its beautiful artwork, and I believe the music is not much different.  This game has a lot of very unique, beautiful songs with a distinct style you don’t hear in most games, and here is a list of my top ten songs.

            10. I just can’t find the titles to some of these songs, but this is a lovely, calmer song that plays in various places.  Yeah…  (Just when you thought my descriptions couldn’t get any more vague, now I even leave the titles out.)

            9. “Colorful Flowers” plays in the cities.  While I do like this song, it also really gives me the creeps, and the ghosts don’t help.

            8. I also can’t seem to find the title of this one, but this song often plays in the areas with the mountains and the twisted trees.  I think it is an interesting song, with the male voices at the beginning, and then the female voice that shows up around 1:00 in.

            7. Also can’t find the title, but I do know it plays during the final battles during some of the secret endings.  It sounds like something pretty important is going on.

            6. “Rampant Evils” plays when you fight the giant spider in Kisuke’s story (I forgot which Momohime boss).  I think this is a great song for such a battle, and I find it rather epic and a bit sinister sounding, too.

            5. “Powerful Looking” is the music that plays when you fight Torahime in Kisuke’s story (once again, forget which boss in Momohime’s story).  This is quite a pretty song, and I especially like when it gets to 0:27 in.

            4. Another nameless song often played in the forest.  I like this one a lot, and I think it has an interesting sound to it.

            3. “Deep Mountain” doesn’t sound all that great at first, but it gets quite beautiful starting around 0:52 in or so.  It is a very lovely song with a violin sound to it.  It doesn’t play very often in the game, though.  This makes me slightly lugubrious.

            2. “Forest” is played in places like forests and fields, and I think it is quite a good song.  But, I’m not very good at describing it.  It’s just…good.

            1. “Seasonal Beauties” is a very beautiful song that plays in locations like Mt. Fuji.  You must listen to it.  You will like it.  Because I have great taste in music.

Seasonal Ducks, Though We’re Always in Season

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Muramasa the Demon Blade and Artwork vs. Realistic Graphics

Not long ago, I finished playing “Muramasa: The Demon Blade” after a two year break (I got a new XBox 360 halfway through and then was distracted by that and other various things for quite some time afterward).  What I noticed first and foremost about this game when I found it at the store was the interesting art style and the rich colors on the front and back covers, which ended up being the main reason I decided to buy it (plus, the game store was having some kind of sale, so why not?).  But, first, a summary of the game.

            This game is a side-scrolling action game.  Throughout the game, you collect or forge different swords, each with its own special skill, some of which can break different barriers that block your progress to various locations.  Battles are fought with three of your swords, which you can switch between, preferably before your current sword breaks, and switching swords at the right time allows you to attack all enemies on-screen at once.  The strategy involved in fighting in this game makes the battle system more interesting than simple button mashing (which is what I still largely did, though).  The game is also composed of two stories, the story of Momohime (though, I don’t know if that is accurate, as she is possessed nearly the entire time) and the story of Kisuke, plus multiple secret endings.  The stories and characters were fairly interesting, though they didn’t particularly appeal to me.  It was other aspects of the game that made it stand out to me the most.

            One aspect of the game I liked was that it takes place in Japan, and I enjoyed being able to play a game while also learning a bit about the country and its mythology.  (The game is actually named after the famous Japanese sword smith, Muramasa, whose blades were rumored to not return to their sheaths until they “tasted blood”, if you will, even forcing the wielder to commit suicide if no other victim could be found.)  I also encountered various monsters from Japanese folklore, like the Kappa, Tengu, and the most bizarre Kasa-obake, a strange umbrella monster that hops around on one foot.  The game, while having dialogue written in English, is also spoken entirely in Japanese, which I also found interesting.

            What distinguishes this game from others the most, though, is the style of artwork.  This game has some of the most stunning scenery I have ever seen.  The backgrounds (and characters) are more in a 2D style, but the background is kind of layered in a way, so it gives a more 3D feel to it.  The locations use such vibrant colors and are positively beautiful to behold, from a stormy ocean (with a cameo appearance of the famous woodblock print “The Great Wave of Kanagawa”) to snowy hills with a frozen river running off into the horizon, from mysterious forests to tranquil fields of wheat at sunset.  This game mainly involves fighting enemies and traveling, and the traveling doesn’t get as boring as I think it would have otherwise because the scenery is so lovely to look at.

            And this makes me think of other games that use beautiful art styles, like “Rayman Origins” and “Okami” (the latter of which uses more of the Japanese ink art style in its scenery and characters).  These games, along with “Muramasa”, stand out from other games, not because their graphics are realistic, but because they are unique and beautiful.  Sure, games like “Halo 4” and “Final Fantasy XIII” look amazing.  But, now that technology has reached that point, we’re going to see a lot more games that look like that.  It’s not going to be so novel anymore once most games look that good, and we have become used to it.

            It is the games with the different styles that will stand out in terms of graphics and are the ones that will always be beautiful to look at, even after the excitement of nearly-realistic graphics wears off.  It’s like the difference between a photo and a painting.  A well-taken photo can be nice to look at, but for me, a beautiful painting is so much more interesting to look at.  A painting can use a style and colors that brings out emotions that a photo can’t.  A photo shows you what’s there.  Yes, photographers can be artsy with lighting and angle, but paintings still can do things photos can’t.

            So I have gotten a bit off-topic about this game.  The game is a lot of fun, with a story and characters that are perfectly adequate (like I said, I didn’t get overly attached to these aspects, but they certainly weren’t bad).  But, it was the art style that stood out to me the most.  This game is an interactive piece of art, and it has one of the most beautiful art styles I have ever seen.  (I noticed this when I bought it, and this initial impression only grew when I saw that it also has one of the loveliest manuals and disks the world has ever known.)  So while this game is not among my list of favorites, it still will always stand out to me because of its stunning art style.  That alone might be reason enough to check this game out so you can see its glory for yourself.

The Duck Blade