Tag Archives: Little Nightmares

Screenshot by The Duck of Indeed

I just revisited Little Nightmares 2 and got 100% of the trophies in the game! I had missed practically everything, but thanks to a guide I found on YouTube, it didn’t take me long to get every trophy, including finding every spooky shadow child and every hat (minus two that must be part of the Nome’s Attic DLC?). Interesting events are as follows:

Continue reading I Just Got Platinum in Little Nightmares 2

Little Nightmares 2 is Back for More Gruesome Goodness

The long-awaited Little Nightmares 2 is finally here, folks!  And though I was a bit hesitant about setting my expectations too high (I’ve been let down by too many sequels, you see), I can safely say this game does not disappoint!  This time around, we play as a boy named Mono, though it isn’t long before we are accompanied by Six from the original game.  (We don’t find out it’s her until the end of chapter 2, but this detail is pretty much already spoiled in the game’s online description, so…)  Mono’s goal is to brave the Pale City, reach the Signal Tower, and find the source of the Transmission.  Along the way, he and Six encounter various grotesque creatures and must use stealth and wits to survive.

Continue reading Little Nightmares 2 is Back for More Gruesome Goodness

Did the Residence Answer My Questions?

Since playing Little Nightmares back in October, I have been anxiously awaiting the third and final Secrets of the Maw DLC so that we could finally learn all there is to know (more or less) about the Maw and its bizarre inhabitants.  If you’re curious to read a review about the game, I have already written one that I believe is still relevant, which can be found here.  This post will not be focusing on reviewing the game, but rather, the DLC and what, if anything, was answered with the release of the Residence on February 23. Continue reading Did the Residence Answer My Questions?

Little Nightmares is More Like a Dream Come True

Over the years, I have had an increasingly strong belief that gaming was not quite what it used to be.  I was convinced that the “glory days” of the mid-90’s to early 2000’s had come to an end, for one reason or another.  I missed old-school platformers like Banjo-Kazooie.  I bemoaned the fact that many of my favorite series had either died off entirely or been reduced to husks of their former selves.

Fortunately, in recent months, I have come to shed these pessimistic sentiments, realizing in the process that such thoughts were, well, ridiculous.  Modern gaming is no better, and no worse, than it’s ever been.  It’s just different.  And that’s actually…a really good thing.  I mean, if Yooka-Laylee, a game released earlier this year, has taught me anything, it’s that resurrecting an old style of game that we all used to love is not the way to go.  That was then.  This is now.  Go ahead and enjoy the games of the past (I certainly do), but as far as the future of gaming is concerned, I need to stop focusing on what games USED to be like and instead set my sights on what they ARE today. Continue reading Little Nightmares is More Like a Dream Come True