The night of 11/3/14, I had more of my deranged dreams. I remember one dream where I was at this Renaissance Faire type place dressed as Link from “The Legend of Zelda”. I ran into someone else also dressed as him, whom I had seen before, and they said they liked my costume, but I told them theirs was better. And it was. Yeah… Continue reading The Duck Eludes Hairy Spiders in This Exciting Post
Remember that 30-day thing I was doing, with 30 days of video game topics? Well, I’m finally back to that, and today’s topic is my favorite video game character. This is a hard one. I like a lot of characters. Basically, out of all the characters I love, the one I love most is whoever I saw the most recently. I often like villains. Sometimes, I like good characters. Some characters I grow bored of, only to find I still like them when I see them in a game again, while others I can’t figure out why I ever liked them. So right now, I can’t choose the character I feel the most affection for currently (right now, it is Dr. Nefarious from the “Ratchet and Clank” series). That will change to someone else eventually. The character I choose for this post will be someone I have liked the longest and who I have a special attachment to. This character is Link, the hero of “The Legend of Zelda” series.
Sure, there are much more interesting characters. There are characters with much more personality. And so on and so forth. But, I have always liked Link. “The Legend of Zelda” series is one of my favorite series of all time. Link is also still my most played character in “Super Smash Bros.” Link never gets old (ha ha, in more ways than one, well, he gets older, but…oh, you get it!). And I think there are several reasons for this.
Link never talks. Link actually doesn’t even have much personality. He seems like a nice guy. He seems to like sleeping, as someone had to wake him up at the beginning of “Ocarina of Time” and “Skyward Sword”. He’s brave. But, mostly, he’s nothing (that’s not as mean as it sounds, really). And so when I play as him, I make him who I want him to be. So in a way, you don’t really play as Link. You are Link. Because he has so little personality of his own, you can transfer some of yourself to him, and so he may seem a bit different to everyone who plays. And yet no matter who plays, he always has the same traits one would expect from a hero. He has courage (as proof, he even often gets the Triforce of Courage) and a determination to save Zelda/Hyrule/whatever and stop Ganondorf or whoever else stands in his way at all costs. He is also a good guy that people can depend on. In short, he has the traits of a hero without the usual arrogance. And as I play the games, Link becomes like me, and I become a hero like him.
And another reason why I like him is because, in a way, I grew up with Link. Link started out as a child in the earlier games, but as time went by, he’s actually been older in the more recent ones, usually around age 17 or so. I also started out as a duckling playing the games or watching my parents play them. Now that I am older, Link is, too. It feels like we’ve grown up together, like friends would. It’s corny, but it is true, and it has made me more attached to him in some ways than characters that I first met only a few years ago.
So I don’t really have tons more to say, but those are the reasons why I like Link. While there are characters I may actually like more than Link, Link still remains a character I’ve been attached to for a long time, perhaps longer than any other character. I have a special bond with him because his lack of a personality makes him a blank slate for me to make him whoever I want him to be. And because he’s a hero, I feel like I am, too. I’ve always liked Link, and I think I always will.
Linking to a Duck
“The Legend of Zelda: Wind Waker” has some pretty good music. …Yep. Can’t think of anything else. Links to Youtube are provided. Get it? Links? Links.
10. “Gohdan” is, of course, the music that plays when you fight the boss of the same name. It’s fast and fits the battle well. It sounds like it’s played on an organ or something to me.
9. “Puppet Ganon” is played during the first part of the Puppet Ganon battle. Puppet Ganon is a huge marionette, and the song has a good beat that fits the puppet’s up and down jerky movements quite well.
8. “Phantom Ganon” is played when you fight Phantom Ganon, as you’d expect. It just fits a battle against a floating ghost-like thing well and adds to that supernatural feel.
7. “Hyrule Castle” is the usual song often heard in “Zelda” games in said castle. Always a good song. It’s slow and definitely makes you feel like you’re in an old, empty castle.
6. “Mini-Boss Battle” is played during mini-boss battles, of course. It’s a good song that makes the battle feel more epic. I love the very beginning especially.
5. “Sage Laruto” is played when you talk to the ghost of the sage Laruto. It’s played several other times in the game, but I chose this version. It’s slow and simple and makes me sad. I love the vocals and the harp.
4. “Helmaroc King” is played when you fight the giant Helmaroc King, the huge bird that was kidnapping girls. It’s pretty epic, and I like it a lot.
3. “Credits” plays during the credits, of course, and is similar to the title screen, but longer. It combines the songs you teach Medli and Makar, and I think it’s fun hearing the two songs together, one played on what sounds like a flute, while the other is played on the violin. The song is just fun, with a lot of energy.
2. “Dragon Roost Island”, home of the Rito, has quite a lovely theme. Definitely one of the best songs in the game. It sounds like a flute in much of it, and it feels peaceful and tropical.
1. “Molgera” is the music that plays when you fight Molgera, the boss of the Wind Temple. It’s a very pretty song with what sounds like a flute. While it is upbeat, it does not fit a boss battle against a giant burrowing/flying worm thing at all. That doesn’t stop it from being the absolute best song in the game, though. It even gets more epic as it gets farther into the song. (It takes a few seconds to get started.)
I was recently playing “The Legend of Zelda: Wind Waker”, and for whatever reason, I used to have some negative thoughts about this game. I don’t know why because now that I play again, it seems fine to me. Must’ve been suffering from the same disease that made me dislike “Twilight Princess” the first time. (Spoilers in the last two paragraphs, so watch out.)
So anyway, the game begins on Outset Island, where Link lives with his sister, Aryll, and his grandmother (I guess she’s not important enough for a name.). It is Link’s 12th birthday, but apparently the villains in this game don’t know or don’t care because it’s not long before trouble arrives in the form of a huge bird that flies over the island carrying a woman, followed by a pirate ship (I mean, the pirate ship’s in the water, oh, you get it!). The pirate ship shoots at the bird, and the woman falls into the woods. Link finds her, and she turns out to be the leader of the pirates, named Tetra. Then, the bird takes Aryll, mistaking her for Tetra. We find that girls have been taken from all over because they are being mistaken for the pirate. I guess it’s a dumb bird, then. So Link decides to go on a quest to save his sister. Which at first, seems kind of lame and not so epic, but along the way, Link also finds out about the reason behind the kidnappings and about the secret that lies beneath the sea…
This game is a lot different from other “Zelda” games, which is my source of unhappiness towards it. A big thing is just that big, huge ocean. Normally, Link travels across a large area of land, and now we have the ocean, and maybe I’m impatient, but the ocean bores me. I just set the wind in the right direction with the Wind Waker (which I’ll get to), turn the boat in the right direction, and then wait. And you only get these little islands to explore. The duck wants lots of room to gallivant about. I can’t gallivant! Also, I know graphics shouldn’t matter, and they don’t usually, but they are so bright and cartoony. Link has these weird, teeny feet and a big head and colorless eyes. He has the eyes of death. And most characters have these short little legs, and I just can’t stand them. They, too, lack the ability to gallivant with such short legs!
And perhaps that all put me in my bad mood, which caused me to also dislike Tetra, the King of Red Lions (Link’s sentient boat), and the Wind Waker. Instead of having an actual instrument to play, Link now has this baton called the Wind Waker, which can control the wind, change the time, and other things. I just never liked that baton. He just waves it around, and these disembodied voices sing, and it’s just weird. Does it not bother Link that voices from nowhere start singing when he waves that stick around? He’s probably just oblivious to it. Just look at that blank look on his face. You sicken me, cartoon Link. And why’d you have to show up in “Brawl”!
Seriously, though, I am no longer so bothered by this game. It is actually fun. And cartoon Link’s fine. I guess. Sure, we’ll just say that. Anyway, this game also does have some good dungeons, especially the two where another character helps you out. I had so much fun working together with another character, trying to solve the puzzles (especially in the Earth Temple, which was awesome). I don’t have any other “Zelda” games that do that. There’s a pretty good story, too. And there is definitely lots to do, as well. Of course, there’s the usual side quests. There’s the Heart Pieces to find. And thanks to that ocean, you also have Sea Charts to collect, which show you where to find treasure in the ocean. Plus, there are 49 islands, some of which are not interesting in the slightest (partly due to the lack of room for gallivanting, as I mentioned earlier), but there are enough interesting ones to keep me busy.
Also unique to this game are the figurines (complete with a short description) you can collect of all the characters, enemies, and creatures in the game. You just need a color camera, and you can snap photos of all kinds of things and get a figurine made of them. It’s a bit of a hassle because you can only keep three pictures at once and must wait a day for each figurine to be made, but it’s still fun.
There’s just a few more random things I wanted to mention. This game has two characters I like quite a bit. Medli, a young Rito (they’re bird people), and Makar, some little plant dude. I’ve always found them to be delightful. Medli’s a sweetie, and I like watching teeny little Makar play his violin, which is as big as he is. I have always liked them muchly, even back when I felt feelings of discontent with this game. They’re my pals.
Something not so delightful, but more on the spooky side, is the ghost ship. It appears in different parts of the ocean at night, depending on what phase the moon is in. I didn’t memorize where it would be, so I never knew when it would show up. It was fun to be out in the dark and sometimes you’d see it, this lonely ship with ragged sails and blue flames floating about it. Chilling. Unfortunately, this time playing the game, I kept missing it. Also unfortunate is the fact that once you find a way inside, it is pretty disappointing in there. And then it disappears for good. It would’ve made a great dungeon. Especially in an ocean/pirate themed game! Gosh, Nintendo. Why do you insist on stabbing me in the soul!
One last thing is that I thought it was funny that I never liked that Link can no longer swim as much as he pleases. He’ll drown if he swims for too long, and it annoyed me, but I realized just recently that they probably did that so people didn’t decide to swim across the ocean. You know some would’ve tried it. Hey, let’s see how long it’ll take to swim from Windfall Island to Outset Island. Then, they’d find themselves in the middle of the sea wondering if that was such a good idea. You know, I think the sharks could’ve solved that problem. Though, they just seem content knocking you into the water and not actually devouring you.
So I actually had much fun with this game, even though it’s my third time through (as long as I wait enough time in between, my games stay fun indefinitely). It seemed too easy, though. I never died once, and the fight with Ganondorf at the end was just sad. I was prepared with three bottles of blue potion, a bottle of Link’s grandma’s soup, and 18 hearts, and I only took a few hearts of damage and didn’t need the potions and such at all. It took me only a few minutes to beat him. Gosh, I remember you being more difficult, Ganon. Maybe it’s just because he looks so darn intimidating.
So anyway, “Wind Waker” is a good game, after all. I still don’t like the big ocean, but I do like the story, and I find Ganondorf to be much more interesting in this game than he is in others, and he seems to actually have more reason for what he’s doing than usual. And I like his character design. So while it’s still one of my lesser favorite “Zelda” games, it does have some good things going for it. I am still disturbed by Link’s eyes, though… So dark…
I recently beat “The Legend of Zelda: Twilight Princess” for the second time. It took about 40 something hours, about 5 weeks. I first played this game about five years ago, so it mostly felt like new when I played it this time. I actually played it on the GameCube the first time and on the Wii the second. I didn’t have a Wii when I first bought the game, and now that I do, I decided to be naughty and buy the Wii version because I wanted to have motion controls.
For whatever reason, I didn’t like this game that much when I first played it, yet I can’t figure out why. I actually like this game very much now. But, I don’t like parts of the beginning too much. I didn’t like the stuff with the kids and everything. It was a bit…corny. I don’t give a crud about Colin or Ilia or any of them, so that stuff bored me. Oh, no, the green dude riding a pig took Colin! He’s lucky Link’s nicer than I am because if it was up to me, I wouldn’t have gone after him. Bye bye, child with creepy eyes. Let’s hope Malo is taken next. Darn you, creepy child that looks like a baby!
Ahem, but now that I gave the game another chance, I love it very much. It is a lot of fun, and it is huge. Nine dungeons, huge areas to explore. A good challenge, too. Story-wise, an evil dude named Zant wants to cover Hyrule in twilight, which is quite a problem, if you didn’t know. (Zant is one of the weirdest dudes ever. And exceedingly flexible.) You end up in the Twilight Realm early on in the game and get turned into a wolf. (Fortunately, you do get turned back into a human after a fairly short time. I like being bipedal.) In the Twilight Realm, you meet a mysterious imp named Midna that wants you to help her find powerful items called Fused Shadows. I love Midna. She’s my favorite sidekick (for lack of a better word) character in the “Zelda” series. She’s adorable, has attitude, likes to ride around on Link’s back when he’s a wolf. In short, she’s awesome.
Except I don’t think Midna is very helpful advice-wise, though. I don’t even think she tells you about enemies like the characters in other games did. Midna does allow you to jump across ledges when you’re a wolf, though, by showing you where to jump. And she lets you warp. And she does play a role in the story. If only her advice wasn’t so bad.
One thing I like in this game is that the locations feel more real to me. The game is similar to “Ocarina of Time”, with the forest, Death Mountain, Lake Hylia, Hyrule Field, etc., but in that game, Hyrule Field was in the center and everything else was on the edge. The way it’s all set up in this game, it feels like a much more realistic place. Hyrule Castle Town, for example, is a bit more centered, as opposed to stuck up against the north end of Hyrule Field. Hyrule Field is also enormous in this game, which is good and bad. It’s a more interesting place to check out, with more secrets, but it is also confusing at first and takes more time to get places. I still think it’s better than the ugly, boring Hyrule Field of “Ocarina of Time”, though. The game also looks nicer and has more realistic graphics than other “Zelda” games.
I also liked that the dungeons were pretty challenging. I am ashamed of myself, though, that I had to cheat a bit in Hyrule Castle. I got through it before without cheating, but this time, I was just lost. I don’t know how I did it before. Though, the first time I played, I didn’t get to every room of the place. This time, thanks to my cheating, I managed to see the whole place this time. I still feel terrible about myself now. As I deserve.
Anyway, back on topic, as I mentioned earlier, one difference in this game is that Link can turn into a wolf. In this form, you can dig and use your senses to see invisible things (such as ghosts). You can also follow smells. I think the whole wolf thing made the game more fun, even though I didn’t like it much at first. Again, not sure why. I must’ve been in a weird mood.
You can also learn hidden skills from this dead warrior in this game (who is supposed to be Link from a previous game, I’m pretty sure), which is fun, when I actually remember to use them. And when I don’t end up doing a spin attack instead of a shield bash like I intended. I am apparently incapable of moving the nunchuck towards the screen. You can also fight from the back of your horse, which I’m not too good at. Stay still, you enemies!
You can also collect golden bugs to give to this girl in Hyrule Castle Town named Agitha. I got them all. I was proud. I am a master bug collector! And I didn’t even have a net. (Though, it gave me a nightmare where I had to pick up bugs with my bare hands. It was icky.) You can also collect Poe (ghost) souls, which sounds kind of weird, but if you collect them, you can help this guy named Jovani who looks like he’s been turned to gold. With his cat frozen on his head. Which caused me to laugh quite heartily at his plight, which I admit is inconsiderate, but it was funny. I couldn’t help him completely, though. I could only find 47 Poes, and there are at least 60. Where are the others? If any of you have a ghost problem, tell me and I’ll come slay it. I wanna see what Jovani gives me when I help him. Yes, I do it for the reward.
Speaking of ghosts, this is one of my scarier games. (That’s why it’s rated T for terrifying.) Why, I remember several heart-stopping instances when I first played the game. I was in a dungeon, and I saw a Poe. Hooray, another Poe soul for Jovani! One of the few instances where I am actually happy to find ghosts. I turned into the wolf and switched to his senses so I could attack the little bugger. Regular Poes aren’t that scary, like short little humanoid shapes that float around. But, when I saw this thing, I was more or less filled with terror and dread. I didn’t expect the tall, cloaked thing that popped up in front of me. At all. It had this freaky face, and worse yet, it had a smell. Yes, a smell. Like I said, one purpose of the wolf is to follow scents, and once you killed the abnormally tall Poe, you could get its scent to find more similar Poes. There’s just something deeply unsettling about ghosts having a smell. I don’t know why. Okay, you can maybe see a ghost. Or hear it. But, smell it? What would a ghost even smell like? Moth balls? How creepy would that be to making your way to the bathroom at night, which is already a trial in courage, to then catch a whiff of a ghost? I think we would all be in danger of soiling ourselves right then and there. And so close to the commode. And I didn’t even mention the horrors that pop up even later in the game….My goodness, no wonder my feathers are white. (So I correct myself. If you have any smelly ghosts in your house, I’ll come assist.)
Anyway, one thing I think is odd is that due to this game having motion controls, Link is right-handed in the Wii version, while he is left-handed in the GameCube version. Okay, that’s not odd, but because of this, the entire Wii version is flipped. The entire world is a mirrored copy of what it was in the other version, which seems like overkill to me, but I guess they had to or else I guess Link would be opening doors wrong and all kinds of weird stuff. It confused me a little, though. When I was looking for one place in the woods, I was thinking, “I could’ve sworn it was to the left.” Well, it was, but not in this version. I still just think its overkill…. And now Death Mountain is to the west and not the east like it was in “Ocarina of Time”, so it just bugs me.
And what’s with the fairy cursor on the screen? What do I do with it? I can make it fly around, but I see no actual point to it. (I wish, though, whenever I use a laser pointer, it would look like a fairy instead of a red dot. How professional would that be? “And here, where the fairy’s flying, is our sales for March.”)
Anyway, I had quite a bit of fun with this game. I leave you now with my first letter from the postman, which I thought was funny. “If I have a letter for you, I will approach you at high speed. Do not flee.” Okay. I won’t.
Stalduck (Hey, if there’s a Stallord, Stalfos, Stalchild, and Stalmaster, there can be a Stalduck.)
I recently beat the newest “Zelda” game, “The Legend of Zelda: Skyward Sword”. It took about 52 and a half hours, and it took me exactly from New Year’s Day to Valentine’s Day. The game came with an orchestra CD to celebrate the series’ 25th anniversary, plus I paid extra for the special Wii motion plus remote. It’s gold and has that bird, Triforce thingy on it. It is made with 100% pure awesome. The game itself, though, manages to be even more awesome.
I absolutely love this game. So much. One of the best “Zelda” games ever, if not the best. It has a more colorful, less realistic style of graphics than “Twilight Princess”, which I think fits the “Zelda” games a lot better. It also has some great music, which I’ve heard is apparently completely orchestrated (I’m going to put up a post on my top 10 songs fairly soon). I’m listening to the music as I type this.
I love the gameplay in this game. The motion is used really well. It’s used for aiming, throwing objects, and of course, your sword and shield. The controls for the sword are so accurate. Link’s arm actually follows mine even when I’m not fighting, and you pretty much have full control over the sword. And the game takes advantage of the improved controls, often requiring you to hit an object or an enemy at a certain angle, which I doubt was possible in the past. (I’m now playing the Wii version of “Twilight Princess”, and it is so hard going back to the old controls.) This game is one of the most fun games ever in terms of gameplay.
I also like the story in this one. I thought it was better than many other “Zelda” games, where the story mainly seems to be only at the beginning and the end (“Majora’s Mask”…). I also like the characters very much in this game. And I love that Link and Zelda are friends this time. Often, they’re pretty much strangers, so it’s fun to see them like this. Fi is the character that helps Link in this game. She lives in Link’s sword, or more accurately, is the personification of Link’s sword, the Goddess/Master Sword. She apparently likes percentages, is a good dancer, and looks frightening when she sings. And I think that Ghirahim (Demon Lord Ghirahim, actually), who is pretty much the main villain in the game (I mean, the main dude never really shows up until the very end), is the most interesting villain in any “Zelda” game ever. (I always found Ganondorf to be pretty boring. Pretty much just the usual evil guy that we’ve all seen a thousand times.) One minute, Ghirahim is saying he needs someone to vent to or other corny things you wouldn’t expect from a villain, and then he’s threatening to torture Link. He also thinks he’s pretty good looking and has “stunning features”. This makes him seem more realistic than typical bad characters. He’s my favorite “Zelda” villain so far (even though, at the same time, he creeps me out).
Anyway, getting more into what actually happens in the game, long before the game even starts, the Demon King Demise tried to take the Triforce, a powerful object that can grant the wish of whoever has it, so the goddess Hylia had to create Skyloft, a group of islands in the sky, to keep her people, the Hylians, and the Triforce safe. As you’d expect, the game starts out in Skyloft, but when a mysterious tornado suddenly appears and knocks Zelda off her Loftwing (it’s a big bird), she falls to the land below the clouds, and Link sets out to find her. But, this isn’t just a quest to save Zelda. She’s on a quest herself, but I can’t get into too much detail without spoiling things. Aren’t I nice?
There are three areas you can explore beneath the clouds, which are separate instead of one big thing like in previous games, but it cuts down on any boring traveling (“Wind Waker”…). There are also several areas called Silent Realms which are quite terrifying…. Oh, the amount of screaming I did during these levels. And like any “Zelda” game, the game involves exploring places and solving puzzles in dungeons (always the best part). There are some of the same items as earlier games (of course, every good “Zelda” game has bombs and a bow), but there are also new items. But, I’ll let you find out what they are on your own. Also, later on, you get a harp to play, but you don’t really have much control over it like you do instruments in previous games. You just strum left and right in time with a circle that gets bigger and smaller.
Now maybe it’s just me, but I thought this game wasn’t that hard. I had very little trouble with most of the dungeons or boss battles and stuff. I’m glad it wasn’t crazy hard, but I wish it was a bit more of a challenge. I only got game over twice. The first time during the first boss battle (don’t judge me!) and the second time during the final boss (plus, I sustained an injury during this battle when I punched myself in the face putting up my shield). I just started “Twilight Princess”, and I already got game over three or four times.
Anyway, I have few problems with this game, besides it being a bit easy. Maybe I got a little bored when I had to fly (due to my short attention span). Maybe I wish there were more heart pieces to collect (they start you out with a very generous 6 hearts rather than 3, but this gives you less to find). Maybe I wish my shield wouldn’t break (but due to my awesome skills, I got the “absurdly sturdy shield” anyway). But, there’s nothing wrong in this game that really matters all that much. My main problem with this game is that, due to the game having motion controls, Link is now right-handed when he used to be left-handed. I know, terrible. As upsetting as this is, though, I think I can overlook this distressing fact, since it is such a good game, after all. (It still bothers me more than it should, though, that Link is even right-handed on the cover art. What have they done? This is not the Link I remember!) This makes me “sick with anger”, though not really. I just wanted to quote Ghirahim.
And to keep with my usual pointless discussion of things I think are cute, I love those kitty things (remlits, I think) in Skyloft. They’re like cats, but have big round ears and a raccoon tail. I’ve gotten quite attached to them. It even beats the cuteness of the mini sheep in “Final Fantasy XIII”. The first time I played the game, I saw one sleeping somewhere. It woke up and started following me everywhere and meowing. It seemed quite happy to see me, and sometimes I’d pick it up and carry it. (Link does not know how to hold an animal, though. Don’t hold it out in front of you like that, Link! At least, he doesn’t hold it over his head anymore.) But, then I found that they get mean at night. I used to feel bad attacking them, but now I show no mercy to those little beasts. Poor Link’s gotten mauled by them a dozen times. But, fear not, people of Skyloft! Your town is now safe! Until I enter a building, and all the remlits return.
Now, I must mention that I rather enjoy messing with the bokoblins, which are enemies that appear often in the game (not to be confused with the goblin that got in my house that one time, which wasn’t armed, was shorter, and was not wearing the “exotic undergarments” Fi often refers to). So now, the duck’s list of ways to terrorize bokoblins. By the duck.
1. Knock them off tightropes. When the only thing separating me from a bokoblin is a tightrope, I like to lure it into coming over. It bravely starts to cross the tightrope, slowly, carefully. It’s doing good, until I shoot it with my slingshot. It loses its balance and falls screaming to its death. Good times.
2. Push them down mountainsides. These dumb things like to throw boulders at me when I’m trying to get up steep slopes of mountains, which means they then deserve a visit from my sword. So once I reach them, I attack them until they fall down onto the slope, and they roll down the hill and scream the whole way. While I laugh. Ha.
3. Drop beehives on them. Pretty straightforward. I tried this the same day I typed this (which was weeks ago). I found that the beetle item can grab beehives, which gave me an idea. So I had it grab a beehive and carry it until I found an unsuspecting bokoblin and dropped it right nearby. The bees broke out and started attacking, and needless to say, the bokoblin was rather upset. Shouldn’t have thrown boulders at me that time, then, huh? The duck holds grudges.
4. Chase them with the beetle. The beetle is apparently frightening to bokoblins. When they see it coming, they scream and run. Wimps.
So now if you ever meet a bokoblin (it might work on goblins, too, but I’ve never tried), you know what to do.
Anyway, this is a really good game. The biggest problem with it is that after playing it, it makes a lot of my games look disappointing now. I can’t wait to see what they make next. I probably have a long wait, though.
I love this game so much and miss it now that it’s done. To quote Ghirahim, this game “fills my heart with rainbows”. Okay. I’ll stop with the Ghirahim quotes now. Really. But, only because I don’t remember more right now.
The Duck Who Predicts a 95% Chance That Anyone Who Plays the Game Will Enjoy It (that was kind of a Fi quote; I told you she likes percentages)
Not to be confused with mango, and I’m pretty sure I’m saying it wrong either way (is it really mon-guh?), before the 100 Theme Challenge, I drew things from “The Monster Book of Manga”, edited by Estudio Joso. Sometimes I just copied the pictures for practice, and sometimes I drew the poses, but the people I drew were characters from video games, mainly Final Fantasy and Kingdom Hearts. And two from Zelda and one from Jak and Daxter. Gah, I was so lazy back then! Still a lack of original characters! I also skipped some, like the devils and the pictures with more nakedness. Not doing that.
And I’m looking back at what I drew right now, and they are quite bad. They range from the end of January 2008 to near the end of June of the same year, over two years ago. But, I guess the good thing about the badness is that it shows me how much I’ve improved. I can do much better now. Much, much better! Compared to that lugubrious state of incompetence two years ago, I now am pretty darn awesome. Though, not really.
Anyway, specifically, one thing I liked was for “Knight”, I drew Link (from Zelda) as the knight and Volvagio as the dragon, and the dragon doesn’t look that bad. Aren’t I impressive? No. But anyway, I copied the “Worm”, “Witch”, and “Wanderer” and did a decent job (Do I just have good luck with things that start with “W”?). And I copied the hands of many characters all right. Other than that, largely meh. Book-wise, I liked the “Ghost” a lot. I didn’t copy it well, but I think the original looks cool.
I thought it was funny in the book how they drew on underwear and such before adding the actual clothing. It’s not gonna show, so I didn’t see the point in drawing it. Just don’t put any detail…there. To this day, I have never drawn undies.
Very useful book, though. And it has information on Photoshop and making comics at the end. At the time, I had no intention on making comics, but now that I do, it’s even niftier. And yes, I pronounce it main-ga. Problem?
The Manga Duck