Tag Archives: keira

Jak Saves the World and Stuff

I recently beat “Jak 3” for the third time, which took a little over 2 weeks (17 hours and 15 minutes, to be exact).  I got 452 Orbs out of 600.  In this game, Jak is banished to the Wasteland because the people of Haven City think he’s responsible for the Metal Heads getting into the city because of his association with a bad dude named Krew in the last game.  He, along with Daxter and Pecker (Pecker is the horribly named monkaw, monkey macaw, from the last game, and I’m not sure why he’s here), are found by the Wastelanders and brought to the city ofSpargus, led by Damas.  Throughout the course of the game, Jak reluctantly helps the city that banished him fight off the forces attacking it while also learning about a new threat, the Dark Makers.  (Errol, a bad guy from “Jak II”, also appears in this game.  He’s now a cyborg because he got horribly injured in the last game.  While he lost much of his body, he did gain an R in his name for some reason, so it wasn’t a complete loss for him.)

            While we had Haven City to explore last time, there is now an enormous Wasteland to explore.  Luckily, to get around this place faster and avoid tiring out Jak’s footsies, there are vehicles you can drive around.  These vehicles, unlike the zoomers, have wheels and most have weapons.  (You can also drive around in first-person, which is fun.)  One vehicle, the Dune Hopper, can even jump quite well.

            This game now has 3 versions of each of the 4 gun mods, so you now have 8 more reasons not to mess with Jak.  The Beam Reflexor’s one of my favorites because the bullets bounce around and hit a bunch of enemies.  You don’t even really need to aim.  Just shoot a few times and let the bullets do their thing.  I also like the Arc Wielder, which shoots a beam of electricity at enemies.  There’s also a Mass Inverter that makes enemies float helplessly in the air and a Super Nova, which is a powerful bomb of death.

            You also learn new moves, such as being able to sometimes turn invisible as Dark Jak, and you also now can break through certain walls.  Better yet, you can now turn into Light Jak and use Jak’s new Light Eco powers, which allows him to slow down time, heal himself, create a barrier around himself, and fly.  Light Jak is pretty awesome.

            One thing I am disappointed by is the ending.  You find out who the Precursors are, and it is rather lame.  I wish now that we had never found out who they were.  Not only are they not as neat as I would expect, it takes away a lot of the mystery.

            Due to complaints in the last game that Haven City was too big, Naughty Dog decided to have the Palace get attacked, causing it to fall and destroy much of the city.  Problem solved.  I don’t think the people ofHavenCityare too happy, though.  People also thought “Jak II” was too hard, so they attempted to make this game easier by decreasing the difficulty level when you fail too many times.  A good idea, and maybe the game is a bit easier, but there are times I think the game is actually much harder.  There is one mission I hate more than any other.  You are driving, and about 6 or 7 missiles are following you, and it starts out easy, but then at the port, you must shoot and drive by decoys so the missiles will hit the decoys instead of you, and it’s really, really hard.  Sometimes, the missiles destroy you within seconds.  You must really hold the acceleration button down, and if you loosen your death grip on it at all, you die.  If you turn too fast, you die.  Heck, sometimes you don’t even know why you died.  It was completely absurd.  That one mission was harder than all the required missions of Jak II combined.  And their plan to make the game easier didn’t work.  They kept adding time.  I don’t need time!  I need the missiles to stop getting so close!  (Based on the dialogue, it sounds like Daxter may have wet himself when he mentioned to Jak “that warm trickle down your neck”.  Eww.  Poor Jak.)

            One improvement is that the extra challenges for getting Orbs are much more fun and easy now.  Sometimes, an Orb appears somewhere, and you have a short time to reach that location.  I enjoyed finding the places.  Sometimes, you have to get through rings within a certain time.  There are races, which aren’t so fun, and you can also shoot targets from the turret in Spargus City, which was fun, and I got the gold score.  The JET-Board challenge is much easier.  I just pressed buttons like crazy and got 100,000 points, beating the gold score of 75,000.  There’s also the Eco Grid game, which is like “Pacman”, where Daxter’s head goes along the thing and eats the orange dots while avoiding the red thing.  I got gold in that.  It was fun.  The gun course, however, isn’t as fun as it used to be.  Now the targets can shoot at you and explode.  I can’t focus as much on shooting if I have to dodge.  Maybe that’s the point.  But, I don’t like it.

            Another thing I am quite bothered by is Kleiver’s lack of pants.  He just has this insufficient skirt, and you can see much of his beefy legs.  To make matters worse, there’s a secret you can buy called Kleiver’s Diaper, where he doesn’t even have a skirt, and you get a nice horrifying view of his undies.  (Other secrets include Jak with a big head or a small head, clean-shaven Jak, concept art, hard mode, redoing cut scenes and missions, and also fast and slow cut scenes.)

            My favorite of the secrets are the model viewers, which has models of every character from the trilogy.  Some of the characters from “Jak II” and “Jak 3” also have dialogue, where they talk about the game as if they were actors, and it is very entertaining.  Krew, for example, says that he had to lose weight for his part and is now down to a “lean, mean 520”.  It also sounds like he ate his personal trainer, but not before he lost a good amount of weight, of course.  He’s also not good at video games and could “play for years on the same level and never win”.  My favorite dialogue is Vin’s, of course (he’s my favorite character, after all), where he goes on a couple of rants, in one complaining that what he does is never good enough, that he won’t shake hands because he’s afraid of germs, and his throat gets dry if he doesn’t drink enough water, which is really random, but okay.

            In Pecker’s dialogue, he threatens to hit you.  Jerk.  Baron Praxis’s dialogue is quite fun.  It makes me dislike him less.  He did the game for the money and also talks about his death scene, where he is shocked that they had him “fly 50 feet through the air and have 20 tons of 50 gallon drums” land on top of him, without a stunt double.  “Are they crazy?” he asks.  Maybe, or maybe they just don’t like you, Baron.

            Anyway, nothing much cute to report, except the Leaper Lizards, which you get to ride around in Spargus.  They are like Flut-Fluts from the first game, except they are lizards.  And they eat kangarats.  Just so you know.  (I felt really terrible when I hit one with my car….)  Still no mini sheep, though.  How absurd.

            I end this post with two things that amuse me.  One is a quote from Pecker, when they are taken out to the Wasteland at the start of the game, “This is an outrage!  I am outraged beyond words!  Although I do have something to say.”

            The second thing is when Daxter calls Count Veger the wrong name.  He’s gone with Count Vulgar and Count Vegan.  I find it funny; Veger, however, does not.

Wastelander Duck

Jak Goes to the Big City

I just beat “Jak II” for the third time.  It took about two weeks, (20 hours and 26 minutes, not including my unsaved time), and I got 150 out of 286 Precursor Orbs.  In this game, Jak, Daxter,Samos, and Keira try out the device they found behind the door in the secret cut scene at the end of the last game.  It opens up a strange portal, and once through said portal, they end up in a city, where poor Jak is thrown into prison and experimented on with Dark Eco for two years until Daxter rescues him.  This game is a lot darker than the last one, but also has a much better plot.  In this game,HavenCityis under the control of Baron Praxis, who claims that they are safe from the Metal Heads outside the city as long as they obey him.  Of course, even inside the city walls, people aren’t safe because the streets are filled with the Baron’s soldiers, the Krimzon Guards.  So now Jak and Daxter are determined to help the Underground stop Baron Praxis and protectHavenCityfrom the Metal Heads.  (Oh, and for some reason, Jak can talk now, even though he used to be mute.  Don’t question it!)

            One thing I love about this game is the awesome story, where you learn about Jak’s past and what happened to the Precursors, among other things.  (There is one big problem I have with the plot, though, which I discussed in my “Proof I Overanalyze” post.  Very confusing.)  And the characters are much better, too.  (My favorite character is Vin who’s quite nerdy and super paranoid.  For whatever reason, he thinks everyone’s out to get him, and his habit of overreacting almost caused him to shoot Jak and Daxter when they tried to save him from the Metal Heads at the Strip Mine.  Luckily, Vin has terrible aim, so our heroes survived.)

            While the last game was comprised of exploring levels and collecting Power Cells to advance, this game is made up of missions.  A character gives you a mission, you do it, and the story advances.  The main place you explore isHavenCity, which is quite big, and to get around faster, you can ride zoomers.  You can just take an unused one or steal one from someone.  The latter is more fun.  I know, I’m bad.

            You have to watch out for the Krimzon Guards, though.  If you steal from them, attack them, or hit them with your zoomer, (or in the case of some missions, they suspect you of doing something naughty), they will chase and shoot at you.  Plus, in some places, motion sensing turbo cannons will come out of the ground to try and take you out, as well.  Then, you must flee until they leave you alone.

            Anyway, in addition to the zoomers, you can later ride around on a JET-Board, which is like a hovering skateboard, but better because it’s a hovering skateboard…in a Jak and Daxter game.  This is good for getting around quickly when a zoomer isn’t available, grinding along rails, and doing tricks.  (These tricks get you points in the arena, which earns you Orbs, so they’re not as pointless as they sound.  They’re pointful.)

            One new thing in this game is when Jak collects enough Dark Eco, he can change into Dark Jak, which is a result of the experiments done on him.  Dark Jak is very powerful and good at going on a destructive rampage to take out a bunch of enemies.  He can learn a few powers by bringing Metal Head Skull Gems to the Oracle.  The last dark power you learn makes Dark Jak giant.  He actually looks quite ridiculous.

            Another difference in this game is that you now have a gun, with four different mods.  There is the scatter gun, with a short, but wide range, which is good for knocking enemies back, a blaster (pretty straight forward), the Vulcan fury (machine gun, hooray), and the powerful Peace Maker.  These are very useful since Metal Heads are much tougher than the Lurkers from the last game.

            Anyway, you get to play as Daxter in this game a little tiny bit, which is fun.  Daxter is little.  Cute Daxter.  (But, not as cute as mini sheep, which I still have yet to find in any games recently.)  You also sometimes use the Titan Suit later on, which lets you break through things, lift heavy objects, and walk underwater.  Yay for it.

            Another fun thing in this game are the secrets, which you unlock by collecting Precursor Orbs.  Secrets include rewatching cut scenes, replaying missions, concept art, and hard mode, which I’ve never been able to unlock yet and sounds pretty impossible, considering the regular game is hard.  There are also silly secrets, like making Jak’s head extra big or infinitesimally small (I always look for opportunities to use that word).  You can also make Jak’s goatee disappear, if you prefer him clean-shaven.

            There are several problems I’ve heard people have had with the game.  For one, they say the city is too big, and the map is confusing.  I never had a problem with the map, myself, and yes, the city is quite big and rather confusing, with many winding streets, but it feels more real to me that way.  I find it quite fun to explore such a big place.  And it is sure more realistic than those towns with three buildings that some games have.  That isn’t even a village.

            People also say the game is too hard, but I don’t know about that.  It can be difficult, but it’s a possible kind of hard.  It’s a game you can beat if you just keep trying.  And I like a challenge.  Fortunately, I’ve had five years to improve since the last time I played, so it’s not as bad.  Actually, the hardest part, I think, are the extra things around the city you can do to get Orbs.  Now those are hard.  I wanted to get 200 Orbs so I could unlock hard mode, but I could only get 150 before I gave up.  Strangely, I have another file with 189 Orbs and was able to get 6 more.  I’ll get you yet, hard mode!  Just 5 Orbs to go!  But, why was I so crappy with my current file?  Maybe I just wasn’t feeling very motivated.  Yes, that’s it.

            And speaking of collecting Orbs, I quite liked the gun course, where you can get a grand total of 36 Orbs.  Got silver for the scatter gun and blaster courses and gold for the other two.  Good times.  I shoot the people cutouts a lot with the darn scatter gun, though, which makes me lose points.  It’s the wide range that gets me.  There are also a few mini games, but I just can’t get the high score on the Onin one.  There’s one game you play as Daxter that is like whack-a-mole, but with Metal Heads, which is fun, but you don’t get any Orbs for playing it.

            One thing I find interesting is the Precursor writing.  It is also in the previous game, but there’s a lot more in this one.  I have the Precursor alphabet in my Jak 3 guide, and you can translate the writing.  (In many games, you can’t translate the writing because it is meaningless.)  It’s fun to translate things.  Some things are boring, like “rugs”, “market”, “peace” on a sign with a picture of a Krimzon Guard (pfft, yeah right), and a really random one that said “doctors”.  I did find a more meaningful, rather sad message in the Power Station, though….  It was not easy to get that one.  Darn moving words!  Stay still!

            On a very random side note, I was walking along once, and Jak just tripped.  And Daxter fell off his shoulder.  Side note number two, Brutter creeps me out a little.  And he looks like he’s wearing a little diaper.  Oh, and on yet another side note, I found a picture of Ratchet and Clank (from the series of the same name) in the part ofHavenCityoutside the stadium.  I knew I’d seen it before, but it took a while to find this time.  But, you couldn’t elude me forever, picture!  And on a final side note, now if you swim too far out in the water, instead of getting eaten by a Lurker shark, a robot comes out of the water and shoots you.  There, now you know all kinds of new, pointless things.

Jak and Duckster

A Boy and His Ottsel

I recently beat “Jak and Daxter: The Precursor Legacy” for the fifth time, and yet it’s still awesome.  I got all 101 Power Cells and all 2000 Precursor Orbs.  It took about a week.  I love this game.  So much.  It’s about Jak and Daxter (surprised?) who wander off toMistyIsland, even thoughSamos, the Green Eco Sage, told them not to.  Once there, the pair see two evil looking people (and as we all know, people who look evil most certainly are), giving instructions to creatures called Lurkers.  Hmm, could be important, but the two wander around some more, and Daxter ends up falling into a pool of a terrible substance called Dark Eco and comes out as an orange ottsel (otter weasel).  Daxter, of course, is rather distraught, and the two return toSamosfor help, who tells them that the only one who might be able to change Daxter back is Gol, the Dark Eco Sage, who of course, lives far away, and all the teleport gates are off.  So they set out on their little quest to the north to try and save obnoxious little Daxter, but little do they know of the evil plot that is brewing….  Mwa ha…ahem.  (By the way, don’t finish this paragraph if you don’t want spoilers, but it turns out that the two evil people are Gol, the only person that can help Daxter, and Gol’s sister, Maia.  They became evil because they were twisted by the Dark Eco.  Gol’s my favorite character because I often like bad characters and he has a good evil laugh.  I still need to draw him sometime.  It’s long overdue.  Oh, and by the way, I have a picture of Maia on my fan art page….).  This game is super delightful, one of the best ever, and I can find very few flaws.  It is nearly perfect, I think, and that doesn’t happen very often.  I shall tell you more!

            One thing that shows up throughout the game is a substance called Eco, of which there are several types.  Of course, there is Dark Eco, a black and purple substance that can kill or mutate what it touches.  While being deadly, I think it is also rather pretty.  I enjoy watching it.  My favorite is Blue Eco, which makes you run faster, attracts things to you, and activates Precursor technology (I’ll get to the Precursors soon.).  Also, when you get near boxes, they start shaking and then suddenly burst open. It makes me feel rather powerful.  Green Eco is for health and at one point, is used to heal plants infected with Dark Eco.  Red Eco makes your attacks stronger and Yellow lets you shoot balls of yellowness.  There’s actually one more type of Eco.  Guess what it is.  I’m serious.  Guess.  Or not.

            And like I promised, the Precursors, an ancient group of who knows what of which little is known.  They did, however, leave behind countless structures (even huge Precursor robots) and various objects, such as Precursor Orbs.  There are also Oracles laying around that give you cryptic messages and give you Power Cells when you give them Precursor Orbs.  I don’t know what they even do with all those Orbs, though.  Greedy statues.

            And recently speaking of Power Cells, these are used to power things such as the zoomer’s heat shield so it can cross lava.  You must collect them to progress through the game.  There are 101, but 100 is required for the secret ending, and I’ve gotten them all several times because of my mad skills.  Or at least, somewhat agitated skills.  You get these Power Cells by completing certain challenges, like catching enough fish with a “tiny net” (and the fisherman wonders why he isn’t catching anything), driving through all the rings with your zoomer before they disappear, destroying all the Dark Eco crystals, and even scaring seagulls until they fly into the mountain so hard that it causes an avalanche.  You can also buy them from people for 90 Orbs each or from the Oracles for 120 each, which are rather odd numbers, but whatever.  Also, many Power Cells are just lying around, just chilling as they wait for you to figure out how to climb over to them.

            Something I absolutely adore about this game (and the entire series) are the characters.  They have so much personality.  I love the voice acting and the character design and everything.  For example, there’s the overly dramatic warrior who got “pounded” like how one “tenderizes a Yakkow steak” by the monster terrorizingRockVillage.  Also the gambler who wears a barrel because he lost his money on a bet (he bet on the warrior beating the monster, I believe, and lost).  Boggie Billie, who lost his pet hip hog, lives in an outhouse, and doesn’t even know what a bathtub is.  The sculptor who lost his Muse.  Main character wise, everybody loves Daxter (not the characters in the game, but the people playing it).  He’s quite funny, and his voice actor, Max Casella, won an award for his talents.  I also like grumpy oldSamos.  Even though he’s mean.

            Another awesome thing is that this game is pretty much one, huge place.  There is no loading, which I’ve heard the creator, Naughty Dog, was quite proud of, and as you go through the game, you can look back and see the places you’ve been.  I spent a bit of time onSentinelBeach, looking out at theislandofGeyser Rockand watching the geyser spray water into the air.  It’s quite lovely.  And what I also love is standing atopSnowyMountaintowards the end and looking back at everything.  I can even see to the coast to the south where the game begins.  Then, I look to the north at the Dark Eco silos and the citadel, the last place.  Plus, the rocky shore that extends into the distance.

            Likewise, you can swim into the ocean and never reach a wall like you would in some games.  Of course, you can’t go on forever because if you swim out very far, a Lurker Shark will come and eat you.  Not fun being eaten, but I like that the world feels more real without any invisible walls to stop you.

            I also love the zoomer.  It is a vehicle ridden like a motorcycle, but it hovers instead of having wheels, and it has a big propeller on the front.  When driving one of these, the controller rumbles quite a bit, which is neat because it makes it feel more real.  I want my own zoomer.  They must be pretty dangerous, though, with that big, flesh-chopping propeller on the front.  How many people have lost limbs in that thing?  And they’re noisy.  Hmm, maybe I don’t want one.  It’s still awesome, though.  You can also ride a large bird called a Flut-Flut.  Good times.  Maybe I’ll just buy me a Flut-Flut instead.

            I also like the music.  I like how it’s not overdone like in a lot of games.  It’s often soft and doesn’t overwhelm things.  I find theSnowyMountainmusic particularly soothing.

            The only thing to compete with mini-sheep in terms of cuteness in this game was the sculptor’s Muse, even though it was a brat.  It’s a yellow critter with big ears and a long tail, and it runs from you when you try and catch it.  After following it along the same loop several times, I decided to try and trick it.  I chased it to the bottom of a ledge, climbed up the ledge, and jumped down onto it from above.  Take that, you little turd!

            One of the few things I dislike in this game is the health.  If you lose a unit of health, you must collect 50 little bits of Green Eco to get it back as opposed to, you know, one.  It takes a long time.  And by then, Jak will probably get hurt again, and then you need 100!  Grr!

Duck Eco Sage