There are some gamers who openly admit that they have no desire to play older games because they prefer the more advanced, better looking games of today. There are others who say that gameplay is the only thing that matters, so if a game is good, no matter how old it is, they will play it. I am usually in the latter category, but over the past year, I have realized that I, too, have a limit for how far back into the past I can go and still enjoy gaming. I think every gamer has this limit. Mine is the SNES, with a few exceptions.
You see, I once believed that I could play any game, despite its age, and enjoy it as long as it was a good game. I had plenty of SNES games I loved, and one day, I thought I’d travel just a little farther back in time and download a few Virtual Console games for the NES. These games were the original Legend of Zelda and Metroid games. Being classic games that marked the beginning of two amazing franchises, surely I couldn’t go wrong. Right?
Wrong. Continue reading How Retro Can You Go: A Discussion of Spooniness
This was a particularly busy year for cosplay, but I have finally done it. Two costumes in one year. And I never plan to do that ever, ever again. Rosalina is done, and now Vanille has been completed, as well. The last thing to cover is her shirt, and cover it we shall! Continue reading Vanille Cosplay: The Shirt
The title of this post may, at first, appear misleading. Vanille has fur in two parts of her costume, so which, pray tell, am I talking about? To which I respond, the back stuff, silly. The shoes have already been covered. I was pretty excited to work with fur, as I never had before, and it was quite a treat when I received a bag of fluffy, fake brown fur in the mail one day. It was less of a treat, however, when I cut it.
The problem with long fur is the mess. Once I cut the fur to the correct size, a lot of fur came loose. The fur was attached quite securely to the backing, but cutting the fabric means lots of fur will be liberated from their bond, free to fly about the floor at any hint of a breeze. To avoid dealing with stray pieces of fur every time I moved my fabric, I just put it on the kitchen floor and started pulling fur off the edges. Eventually, I had a big, ol’ pile of the stuff. Shaking the fabric quite vigorously, more fur came flying off, and I collected that, too. After a little while, no more fur came free. I delivered this fur to the nearest trash receptacle and got ready for phase…whichever came next. Continue reading Vanille Cosplay: The Fur
Vanille’s boots were pretty easy to find. After searching through several stores, I actually found some perfect brown boots at Target that looked exactly like Vanille’s shoes, minus the delightful white fur. As you might have guessed, considering there was so little to do, this part of the costume was actually pretty easy, if not a little confusing.
You see, these are pretty nice shoes, and I didn’t want to permanently attach anything to them so that they could be worn on other occasions. But how, I asked myself, would I attach the fur without any sewing or gluing? It seemed impossible! Or was it? The answer, I believed, was Velcro. First, I cut strips of fake, white fur, and I folded and sewed down about two inches on top to fold over the top edge of the shoes. I then folded the bottom up and sewed that edge, as well, so no one would see the odd mesh underneath the fur. Continue reading Vanille Cosplay: The Boots
One part of Vanille’s costume I was always baffled by was her belt. I had no idea what kind of material it was made of or what would look right. Some people used foam, but it didn’t seem like it would give the right effect I was looking for. I thought long and hard and finally came to a conclusion. Rope. I looked online, and lo and behold, they did sell tan colored rope of multiple thicknesses, and they looked surprisingly similar in material to Vanille’s belt. Perhaps I had found the correct material, after all. I bought myself a roll of it and got to work (after it arrived in the mail, of course). Continue reading Vanille Cosplay: The Belt
Welcome, everyone, time for another exciting cosplay update! One convenient thing about Vanille was the fact that her costume had built-in storage. Most fictional characters have no need for wallets and driver’s licenses, apparently, as none of them have any pockets or bags with which to carry them. At least, none of the ones I’ve cosplayed as so far. And, seeing as I don’t want to ruin my costume with an inaccurate bag, it seemed very handy indeed that she already had this covered. Continue reading Vanille Cosplay: The Bag
I recently finished a part of Vanille’s costume that I originally had a lot of concerns about: her beads. Vanille’s costume actually has a lot of these little buggers, but the beads I mean for the sake of this post are the ones she wears around her torso, which I must admit is a bit…weird. Being such an unconventional article of clothing, I found myself putting this task off, but it had to get done, and, well, now it is.
First off, I learned when shopping for beads initially that the main type you typically see is called a pony bead. I bought a bunch of white ones and a bag of assorted colors, as some of the colors I wanted were not sold in bags of their own. This worked for many of my beads, and for any beads where I didn’t have enough colors, I had to paint white beads (as I had plenty to spare) the correct color. Let me tell you, painting beads is a very time consuming task. I would recommend avoiding such a fate whenever possible. Continue reading Vanille Cosplay: The Beads
I think it’s safe to say that many gamers find tutorials tedious, whether they be an entire level devoted to teaching the basics of a game or frequent interruptions where we are forced to read pages of text explaining every detail of every action we can perform in, even such simple tasks as buying a potion in a store. As if the Buy option was not intuitive enough.
I have long been bothered by tutorials. They cause me to rush through the beginning of a game just so I can get through the boring…hand holding. I don’t think any of us want the game to hold our hands along the way. I bought this game to have an adventure, to have fun, to do things I can’t do in the real world. I’m not having much fun when I try to run ahead and explore and am tugged back by the game’s belief that I still haven’t learned the basics of jumping yet, so I ought to try it a few more times. Continue reading No More Hand Holding
Okay, I don’t think I’ve written a post about completing any part of Vanille’s costume since her necklaces. And based on that, you’d kind of think I’ve been making very little progress, no? Well, strangely enough, I am actually getting close to finishing this costume. Nearly everything has been started…just very few things have been completed. But, at long last, pieces of this cosplay are finally starting to come together, and I now have my first garment of hers, her skirt. Huzzah!
Vanille’s skirt was a pain. Everything about cosplay is, really. It makes you wonder why I bother…. After inspecting my references, I found that Vanille seems to have three pieces to her skirt, a longer skirt underneath, a short skirt over that, and this front piece. It also has an orange to yellow gradient on it, which I was not able to buy in stores, so I settled for white fabric and three bottles of dye, yellow for the…yellow, and orange and red to get the right shade of reddish orange. I also bought some elastic, which I’ve never used before, but it seemed like it would be needed. Continue reading Vanille Cosplay: The Skirt
It took about 95 hours, but I am finally done with Final Fantasy XIII: Lightning Returns, and I don’t think I want to play another RPG again for a long, long time. Nevertheless, I ended up having a lot of fun with the game, even if my initial impressions weren’t great. Before I get into my thoughts, however, it would probably be best to summarize what you can expect from this game if you haven’t already played it.
In this game, the world is going to end in about 13 days (less, if you aren’t careful), and Lightning has been tasked by the deity Bhunivelze to save the souls of as many people as possible so they can make it to the new world. You will have more or less time in order to complete this monumental task depending on the number of souls you collect, which is accomplished by completing several main quests and a bunch of side quests in four main locations. The game’s battle system is far better than that of the first two games of the trilogy, as you actually have control over Lightning. Plain and simple. The battles of the other two games largely involved watching your characters while they did everything pretty much on their own, while this one allows you to control Lightning on the battlefield, guard, attack, etc. You have three different schemas you can switch between during battle (kind of like in Final Fantasy X-2, but not quite as…upsetting), and each schema can have up to four commands. You do not level up from fighting, however, but through side quests, which was actually a nice change from traditional RPGs. Continue reading The Completion of Lightning Returns and a Question