I think it’s safe to say that many gamers find tutorials tedious, whether they be an entire level devoted to teaching the basics of a game or frequent interruptions where we are forced to read pages of text explaining every detail of every action we can perform in, even such simple tasks as buying a potion in a store. As if the Buy option was not intuitive enough.
I have long been bothered by tutorials. They cause me to rush through the beginning of a game just so I can get through the boring…hand holding. I don’t think any of us want the game to hold our hands along the way. I bought this game to have an adventure, to have fun, to do things I can’t do in the real world. I’m not having much fun when I try to run ahead and explore and am tugged back by the game’s belief that I still haven’t learned the basics of jumping yet, so I ought to try it a few more times. Continue reading No More Hand Holding
To be honest, I’ve gone a bit overboard this year in terms of costumes. For some reason, I have decided to make two costumes rather than just one. In addition to Super Mario Galaxy’s Rosalina, I am also making a costume for Vanille, my favorite character from Final Fantasy XIII. I’m also practicing an Aussie accent, which I am still dreadful at. But, I am pretty good at saying a few words so far, like paper and Charlie. Pie-puh. Chah-lie. Chah-lie had some pie-puh.
And so, today it is time to share with you all my first completed items of Vanille’s clothing, her necklaces. I had to get some help online to figure out how to make these because they almost look like they’re made of wood, and I don’t carve wood. Ducks don’t do that kind of stuff. So, after a quick perusal online, I saw that the Internet said to cover memory wire with model magic and use ribbon for the lines on her necklaces. Long story short, I did just that. For the longer story, read on. Continue reading Cosplay Update: Vanille’s Necklaces