Tag Archives: FF7

Knights of the Round is Overpowered (and I’m Glad)

In the near past, I had been working through my second playthrough of the amazing Final Fantasy VII, a PS1 classic that surely needs no introduction.  While I adore this game and am happy to say it is one of the few games I went into with high expectations, and was not disappointed, I gotta say I hate the final boss.  The first part, Jenova-Synthesis, is fine.  Bizarro Sephiroth is really…bizarre, but not that bad once I started fighting this monstrosity properly.  But the weirdly-named Safer Sephiroth (what makes him so safe?) is pure agony because of the super boring, super long, Supernova attack. Continue reading Knights of the Round is Overpowered (and I’m Glad)

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Fun with FF7’s Chocobo Breeding

When I play video games, I usually enjoy focusing on the main game first and foremost.  Anything outside that, more often than not, feels like a waste of my time.  And yet, when I give said diversions a chance, they often turn out to be much more fun than I would have expected.  A recent example was Final Fantasy VIII’s Triple Triad, a deceptively simple card game that ended up being way more addicting than I ever could have imagined.  The newest story I have to tell pertains to the Chocobo breeding in Final Fantasy VII. Continue reading Fun with FF7’s Chocobo Breeding