Fans of the Banjo-Kazooie series have long-awaited a true sequel since Banjo-Tooie’s release on the Nintendo 64 in 2000. When Yooka-Laylee was finally announced as a spiritual successor to the much-beloved pair of platformers, I’m sure every Banjo-Kazooie fan jumped for joy. Many people, like myself, hoped that Yooka-Laylee would harken in a new era of great platformers in the style of those we had grown up with during the late 90’s. Now that I have completed the game, what is my verdict?
Honestly, I don’t think we’re quite there yet. Nevertheless, it’s a big, big step in the right direction. Continue reading Yooka-Laylee: A Game with Good Intentions
It is probably safe to say that The Legend of Zelda series is one of the most beloved in video game history. With a history of 30 years and counting, it is only natural, then, that such a series would need to change, either to keep up with improving technology or to prevent itself from becoming stale. For these reasons, the series has indeed undergone many changes in its long history, with varying levels of success.
Ocarina of Time was revolutionary for the series just as Super Mario 64 was for the Super Mario Bros. franchise, for the Nintendo 64 characterized the grand change from the 2D games of the Super Nintendo era to brilliant, albeit rather polygonal, 3D. With the GameCube, we started seeing larger worlds with Wind Waker’s Great Sea and Twilight Princess’s expanded version of Hyrule. Twilight Princess also remains, to my knowledge, the only T-rated game in the franchise (probably because of Thelma’s…upper body), as this was apparently the series’ attempt to become darker and more adult. Skyward Sword for the Wii tried to mix things up further by placing some of the game’s challenges outside the dungeons and incorporating advanced motion controls. Continue reading Breath of the Wild: A Review