Tag Archives: chrono cross

Day 22: A Game Sequel Which Disappointed You

As I slowly inch my way forward through the 30 days’ worth of video game topics, I arrive upon a pretty easy one, a game sequel which disappointed me.  One game in particular springs to mind, but since it is such an obvious choice, I also wanted to briefly discuss one of the biggest crimes a sequel can commit.  For me, anyway.  We’ll see if you agree. Continue reading Day 22: A Game Sequel Which Disappointed You

Top Songs from Chrono Cross

Another one of my lists of top songs, this time listing my top 10 songs of “Chrono Cross” for the PS1.  While I believe “Chrono Trigger” was a far better game, it can’t compete with the awesome music of “Chrono Cross”.  Enjoy! Continue reading Top Songs from Chrono Cross

What Makes a Game a Sequel?

I recently played and beat Chrono Cross, and let me tell you, it was quite a struggle.  Due to a leveling up system where you really only level up when you beat a boss or when you fight the first few enemies after a boss, I had lots of frustration trying to defeat enemies that were just too tough for me, which was helped when I got the Mastermune, but still.  I nearly quit the game several times due to this, and while I can now say that I did enjoy it, I still have mixed feelings about it.  I loved the battle system, even though I didn’t like that most battles were pointless due to your stats never going up.  I thought the story was interesting, while at the same time, I just couldn’t get attached to any of the characters.

But, what bugged me most, until I learned to accept it, was the fact that this really didn’t seem like a sequel to Chrono Trigger, and it got me thinking: What does a game have to include in order to be called a sequel? Continue reading What Makes a Game a Sequel?