Hopefully Conquering Final Fantasy 8: Part 2

I’ve been slowly and steadily making progress in Final Fantasy 8, and I must say, I feel like I’m finally starting to get the hang of things.  As of writing this, I have just reached disc 2, and I have grown far fonder of the game and its characters than I did on my first playthrough.  Without further ado, an update on my progress…

My two main tasks, aside from the actual story, of course, has been drawing magic from enemies and playing Triple Triad.  As far as the former is concerned, I’ve finally grasped the sheer importance of Junctioning magic to one’s stats, not to mention making sure that your GF’s learn the proper abilities.  My main priority at the moment has been teaching them any ability that ends in “-J”.  A very blatant illustration of how vital this is comes in the form of two characters whose HP is 1800 and 2400 respectively, while the third character, with no HP-J ability currently learned, is 700.  Yeah, it clearly makes a drastic difference.  For whatever reason, Zell and Rinoa are the two characters stuck sharing the same dismal GF’s, so they always suffer during battles, but that is a discrepancy I am working on righting.

The other task I really ought to return to is Triple Triad, though, for the time being, I have reached a standstill.  Unfortunately, the Random rule has sprung up, and when I looked up how to get rid of it, it sounded rather bothersome.  Plus, at this time, I have no way of reaching Balamb (that I’m aware of, anyway) in order to speak to the Queen of Cards.  So, for now, I either have to seek her out in the future or I might just try out a plan of mine.  The Random rule shouldn’t affect me so much if I change all my weaker cards into items so that the game can only choose from my good cards.  Yeah, that could totally work, right…?

Well, that largely sums up my current progress.  I have been drawing magic like crazy, and though it is really time-consuming, it is satisfying watching my stats rise thanks to all the magic I have accumulated.  I have also been changing most enemies into cards to avoid gaining experience because I don’t want to level up and make the enemies tougher.  Though I had originally thought the game’s Junctioning system was a bit odd, I now find it pretty fun to play a game where I won’t be faced with leveling up endlessly in order to defeat my foes.  Anyway, enough of that.  G’day, folks!

5 thoughts on “Hopefully Conquering Final Fantasy 8: Part 2

  1. Avoiding level ups to keep the monsters weaker sounds pretty unusual for an Rpg, but hey, anything to get ya through, right?
    Seems like you’re making good progress, Duck. Here’s hoping you keep that up. 🙂


    1. Yeah, it’s a pretty odd concept, but it’s certainly nice to have easier enemies to fight. The only downside, I’m realizing, is that weaker enemies also have weaker magic, so if you want to accumulate stronger magic for your characters, you need to have tougher enemies to fight. At this rate, I think I’m understanding the game well enough that I can get through regardless of what level the enemies happen to be.

      Thanks! I think my chances of completing this game are pretty good this time!

      Liked by 1 person

    1. Yeah, getting rid of cards ended up helping me a lot with the random rule. Though, not that long ago, I actually managed to get rid of the random rule in Dollet. On the downside, I instead ended up with the difference rule, where you can lose cards even if you win a game. I think that rule is harder to manage than random.

      Liked by 1 person

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