Latest Entries »

Top Songs from Skyward Sword

I recently played “The Legend of Zelda: Skyward Sword”.  It was a great game, made even better by great music, which I heard is fully orchestrated.  This game had so many good songs, it was really hard narrowing it down to just 10.  But, this is what I came up with.  I provided links to youtube so you can easily listen to them.  (Some songs have different versions, but I just chose my favorite.)

            10. “Lanayru Sand Sea (Past)” is a pretty song and makes me feel sad.  This place was once an ocean long ago, but is now covered in sand, and the music fits such a sad, desolate place well.

            9. “Ballad of the Goddess” is heard in different parts of the game and is one of the main ones I find myself humming, so it needed a spot in the top 10.  It’s a good song and makes the game feel epic.  It is actually “Zelda’s Lullaby” played backwards.

            8. “Lanayru Desert (past)” is played in the desert, as you would expect.  This is one of my favorite non-dungeon areas of the game.

            7. “Lanayru Mining Facility (past)” is played in the dungeon of the same name.  I thought this song had an interesting sound, so I like it a lot.

            6. “Earth Temple” is played, well, in the Earth Temple.  I like the music here.  It’s fun.  But I despise this dungeon.  Darn you, lava and lizalfos!  I hate you both!  I’m sure Link hates it, too.

            5. “Koloktos/Moldarach” is the music that plays during the battle of those two bosses.  I think it fits boss battles well, especially when fighting Koloktos.

            4. “Scaldera/Tentalus” is the boss battle music for those two boss battles.  It has a good beat.  I think I like it better than the above boss battle theme because it is simpler.

            3. “Mini Boss Battle” is just what I’m calling my favorite miniboss theme.  I just chose the video for the “Stalfos” theme because there’s several videos of the same song.  The best part starts at 0:55.  This is one of the first songs I knew would be in my top 10.  It fits a battle very well.

            2. “Fi’s Farewell” is a beautiful song and my favorite version of Fi’s theme, the character that helps Link and is the personification of the Master Sword.  It definitely deserves spot number 2.  It makes me sad.  It is played near the beginning and the end, so when I heard it at the end, it reminded me of the beginning, back when I had the whole game ahead of me, and it made me sad.  I especially like it around 0:39.

            1. “Battle Ghirahim” is my favorite song.  I love this one.  I keep listening to it over and over.  As you’d expect, it plays when you fight Ghirahim (battle 1 and 2; battle 3 is a little different) and is a variation of his theme.  It is definitely the best.  I love those high notes at the beginning, and I love that there’s so much going on, and it’s so dramatic.  This music fits Ghirahim perfectly, I think.  (I bet it would make his “heart fill with rainbows” if he heard it.)

Ballad of the Duck (which involves a lot of lovely quacking)

A Game That Fills My Heart With Rainbows

I recently beat the newest “Zelda” game, “The Legend of Zelda: Skyward Sword”.  It took about 52 and a half hours, and it took me exactly from New Year’s Day to Valentine’s Day.  The game came with an orchestra CD to celebrate the series’ 25th anniversary, plus I paid extra for the special Wii motion plus remote.  It’s gold and has that bird, Triforce thingy on it.  It is made with 100% pure awesome.  The game itself, though, manages to be even more awesome.

            I absolutely love this game.  So much.  One of the best “Zelda” games ever, if not the best.  It has a more colorful, less realistic style of graphics than “Twilight Princess”, which I think fits the “Zelda” games a lot better.  It also has some great music, which I’ve heard is apparently completely orchestrated (I’m going to put up a post on my top 10 songs fairly soon).  I’m listening to the music as I type this.

            I love the gameplay in this game.  The motion is used really well.  It’s used for aiming, throwing objects, and of course, your sword and shield.  The controls for the sword are so accurate.  Link’s arm actually follows mine even when I’m not fighting, and you pretty much have full control over the sword.  And the game takes advantage of the improved controls, often requiring you to hit an object or an enemy at a certain angle, which I doubt was possible in the past.  (I’m now playing the Wii version of “Twilight Princess”, and it is so hard going back to the old controls.)  This game is one of the most fun games ever in terms of gameplay.

            I also like the story in this one.  I thought it was better than many other “Zelda” games, where the story mainly seems to be only at the beginning and the end (“Majora’s Mask”…).  I also like the characters very much in this game.  And I love that Link and Zelda are friends this time.  Often, they’re pretty much strangers, so it’s fun to see them like this.  Fi is the character that helps Link in this game.  She lives in Link’s sword, or more accurately, is the personification of Link’s sword, the Goddess/Master Sword.  She apparently likes percentages, is a good dancer, and looks frightening when she sings.  And I think that Ghirahim (Demon Lord Ghirahim, actually), who is pretty much the main villain in the game (I mean, the main dude never really shows up until the very end), is the most interesting villain in any “Zelda” game ever.  (I always found Ganondorf to be pretty boring.  Pretty much just the usual evil guy that we’ve all seen a thousand times.)  One minute, Ghirahim is saying he needs someone to vent to or other corny things you wouldn’t expect from a villain, and then he’s threatening to torture Link.  He also thinks he’s pretty good looking and has “stunning features”.  This makes him seem more realistic than typical bad characters.  He’s my favorite “Zelda” villain so far (even though, at the same time, he creeps me out).

            Anyway, getting more into what actually happens in the game, long before the game even starts, the Demon King Demise tried to take the Triforce, a powerful object that can grant the wish of whoever has it, so the goddess Hylia had to create Skyloft, a group of islands in the sky, to keep her people, the Hylians, and the Triforce safe.  As you’d expect, the game starts out in Skyloft, but when a mysterious tornado suddenly appears and knocks Zelda off her Loftwing (it’s a big bird), she falls to the land below the clouds, and Link sets out to find her.  But, this isn’t just a quest to save Zelda.  She’s on a quest herself, but I can’t get into too much detail without spoiling things.  Aren’t I nice?

            There are three areas you can explore beneath the clouds, which are separate instead of one big thing like in previous games, but it cuts down on any boring traveling (“Wind Waker”…).  There are also several areas called Silent Realms which are quite terrifying….  Oh, the amount of screaming I did during these levels.  And like any “Zelda” game, the game involves exploring places and solving puzzles in dungeons (always the best part).  There are some of the same items as earlier games (of course, every good “Zelda” game has bombs and a bow), but there are also new items.  But, I’ll let you find out what they are on your own.  Also, later on, you get a harp to play, but you don’t really have much control over it like you do instruments in previous games.  You just strum left and right in time with a circle that gets bigger and smaller.

            Now maybe it’s just me, but I thought this game wasn’t that hard.  I had very little trouble with most of the dungeons or boss battles and stuff.  I’m glad it wasn’t crazy hard, but I wish it was a bit more of a challenge.  I only got game over twice.  The first time during the first boss battle (don’t judge me!) and the second time during the final boss (plus, I sustained an injury during this battle when I punched myself in the face putting up my shield).  I just started “Twilight Princess”, and I already got game over three or four times.

            Anyway, I have few problems with this game, besides it being a bit easy.  Maybe I got a little bored when I had to fly (due to my short attention span).  Maybe I wish there were more heart pieces to collect (they start you out with a very generous 6 hearts rather than 3, but this gives you less to find).  Maybe I wish my shield wouldn’t break (but due to my awesome skills, I got the “absurdly sturdy shield” anyway).  But, there’s nothing wrong in this game that really matters all that much.  My main problem with this game is that, due to the game having motion controls, Link is now right-handed when he used to be left-handed.  I know, terrible.  As upsetting as this is, though, I think I can overlook this distressing fact, since it is such a good game, after all.  (It still bothers me more than it should, though, that Link is even right-handed on the cover art.  What have they done?  This is not the Link I remember!)  This makes me “sick with anger”, though not really.  I just wanted to quote Ghirahim.

            And to keep with my usual pointless discussion of things I think are cute, I love those kitty things (remlits, I think) in Skyloft.  They’re like cats, but have big round ears and a raccoon tail.  I’ve gotten quite attached to them.  It even beats the cuteness of the mini sheep in “Final Fantasy XIII”.  The first time I played the game, I saw one sleeping somewhere.  It woke up and started following me everywhere and meowing.  It seemed quite happy to see me, and sometimes I’d pick it up and carry it.  (Link does not know how to hold an animal, though.  Don’t hold it out in front of you like that, Link!  At least, he doesn’t hold it over his head anymore.)  But, then I found that they get mean at night.  I used to feel bad attacking them, but now I show no mercy to those little beasts.  Poor Link’s gotten mauled by them a dozen times.  But, fear not, people of Skyloft!  Your town is now safe!  Until I enter a building, and all the remlits return.

            Now, I must mention that I rather enjoy messing with the bokoblins, which are enemies that appear often in the game (not to be confused with the goblin that got in my house that one time, which wasn’t armed, was shorter, and was not wearing the “exotic undergarments” Fi often refers to).  So now, the duck’s list of ways to terrorize bokoblins.  By the duck.

            1. Knock them off tightropes.  When the only thing separating me from a bokoblin is a tightrope, I like to lure it into coming over.  It bravely starts to cross the tightrope, slowly, carefully.  It’s doing good, until I shoot it with my slingshot.  It loses its balance and falls screaming to its death.  Good times.

            2. Push them down mountainsides.  These dumb things like to throw boulders at me when I’m trying to get up steep slopes of mountains, which means they then deserve a visit from my sword.  So once I reach them, I attack them until they fall down onto the slope, and they roll down the hill and scream the whole way.  While I laugh.  Ha.

            3. Drop beehives on them.  Pretty straightforward.  I tried this the same day I typed this (which was weeks ago).  I found that the beetle item can grab beehives, which gave me an idea.  So I had it grab a beehive and carry it until I found an unsuspecting bokoblin and dropped it right nearby.  The bees broke out and started attacking, and needless to say, the bokoblin was rather upset.  Shouldn’t have thrown boulders at me that time, then, huh?  The duck holds grudges.

            4. Chase them with the beetle.  The beetle is apparently frightening to bokoblins.  When they see it coming, they scream and run.  Wimps.

            So now if you ever meet a bokoblin (it might work on goblins, too, but I’ve never tried), you know what to do.

            Anyway, this is a really good game.  The biggest problem with it is that after playing it, it makes a lot of my games look disappointing now.  I can’t wait to see what they make next.  I probably have a long wait, though.

            I love this game so much and miss it now that it’s done.  To quote Ghirahim, this game “fills my heart with rainbows”.  Okay.  I’ll stop with the Ghirahim quotes now.  Really.  But, only because I don’t remember more right now.

The Duck Who Predicts a 95% Chance That Anyone Who Plays the Game Will Enjoy It (that was kind of a Fi quote; I told you she likes percentages)

No Talking

The General hates fashion

Here’s an older picture I did in the original “Clone Wars” cartoon style.  It was drawn and inked around January of 2009.  It was fun.  The General is annoyed that his Battle Droids are not focused.  He wants no idle chit-chat!  I think I did a pretty decent job on the General.  Grievous and the Battle Droids are property of Lucasfilm, by the way.  Generic background, however, is not.  That sad piece of scenery is mine.  All mine.

No Ducking

Top Songs of Dirge of Cerberus

Since I had much fun on my post where I listed the top 10 songs from “Final Fantasy VII”, I wanted to write about my favorite songs in “Final Fantasy VII: Dirge of Cerberus”.  I don’t know why I didn’t do it earlier.  This game has a few good songs, but I couldn’t think of 10, so here’s my top 5.  Once again, I provided links to youtube.

            5. “Messenger of the Dark” is a good song and is first heard when you’re fighting Nero the Sable for the second time.  That was an annoying battle.

            4. “Splinter of Sadness” is Vincent’s theme from this game.  It’s pretty, but sad.  All of Vincent’s themes are like that, I guess.  You depress me, Vince.

            3. “Counteroffensive” is another good song.  I like the parts with the saxophone.

            2. “Silent Edge” is a very good song and fits in very well with the rainy, empty town ofEdge.  The music makes you feel alone and you are.

            1. And my favorite is “Redemption”, played during the final credits.  It is in Japanese and was sung by Japanese singer Gackt (who was the inspiration and Japanese voice actor for the character Genesis, by the way).  You may want to have the volume lower at first.  Just a warning.  My favorite part is from 1:04 to 1:20.

Dirge of the Duck

General Grievous

Don't call him a droid!

Here’s another very early picture, done before I got my tablet.  I did it around December 2008, and I think it’s my fourth picture.  It’s a picture of General Grievous, from “Star Wars” (property of Lucasfilm).  He’s one of my favorite “Star Wars” characters, and I wanted to draw a picture of him, so I drew him in a bunch of different poses and ended up choosing this one.  I don’t think he looks too bad considering my incompetence at the time.

Generally a Duck

Draft 2 of My Artist Comic is Done

I recently finished draft 2 of the script for that artist-y, black and white comic I was working on.  It was pretty easy.  I pretty much rewrote it issue by issue and didn’t really need to add extra scenes.  Wherever things were boring, I found ways to make it much more interesting.  I also made changes to make things seem a lot more urgent.  In much of my stories, there doesn’t seem to be any real need to hurry.  Now there kind of is.  Now it is more possible for the main characters to fail.  I also tried to make sure things made more sense.

            I am much happier with my story now.  Issue 2 is pretty good, issue 3 and 4 are all right.  Issue 5 is better, and I fixed the ending a little.  Issue 1 still needs extra work.  But, we’re getting there.  With a bit more changes, it’ll be on the same level as the other issues.  This comic is going to be much easier than my June comic.  The story is much simpler.

            So anyway, this draft took me 28 days, from 1/3/12 to 1/30/12.  (Draft 1 took 84 days.  I was pretty fast this time.)  I’m going to get to draft 3 no earlier than 3/12/12.  When I get to draft 3, I need to redo parts that are still boring.  Issue 1 must have a lot of changes.  Other than that, it might be nearly perfect by the end of draft 3.  I may even finish this one before my June comic, even though I started it later.  I look forward to this one very much.  I think it will be a pretty good comic after all.

The Duck is Double Drafty

Quetzalcoatl

It's a bird! It's a plane! It's a snake?

This is an older picture I did of Quetzalcoatl, an Aztec god that I always thought was cool.  I tried a new style, as you can see, where I did outlines in different colors rather than all in black.  I don’t like it, and I don’t think I’ll do that style again, but it is somewhat…interesting.  By the way, that star is the evening star or some other such thing (I forgot which), one of the things it’s a god of, I think.  Maybe.  I’m not sure anymore.  All I know is it pretty much has meaning and stuff.

            It would be really scary to see a flying snake.

Quetzalduckl

Draft 2 of My June Comic is Done

I was really lazy with my June comic for a while.  I got really distracted by “Final Fantasy VII” and stuff, plus I was running out of ideas, but now I’ve suddenly come up with new ideas and am making major changes to my comic.  After a lot of work, I’m finally done with draft 2.  Huzzah!  This is now the farthest I’ve ever gotten in any story ever.  (I usually quit once draft 1 is done.)

            So when it comes to the changes, one thing I did was I really changed the role of June’s brother.  He was lame.  He’s taking the place of another character now.  He’s still her brother, but he just has a much different part.  Also, I’m trying to make June less obnoxious and less passive.  She was lame, too.  Not as lame as her sibling, but still lame.  I’ve also…added the tiniest, teeniest, most infinitesimally small love story.  I’m usually not a fan of such things, but I think it helps with the story.  It’s so very tiny, though.

            I also gave the characters better reasons for doing things, and I also worked on streamlining things a bit.  No more needless traveling because I can’t think of something plot-related.  I did more with the characters so they aren’t so pointless, and now there should be more plot and actual things happening.  I tried harder to fill in the gaps with interesting things and expanded more on certain things.  The story now makes more sense and what the characters do is more believable.

            So I’m really excited about the new changes.  I think the comic is way better now, but there are still parts I’m having trouble with.  But, we’re getting there.  Draft 2 took me from 7/28/11 to 12/30/11, 156 days.  Draft 1 took a little over 9 months.  I was faster this time!  I’ll get to Draft 3 no earlier than 2/10/12.  Since my comic was written in chunks, not in order, when I get to draft 3, I’m going to put the pieces together in order, then fix them up, fill in the gaps, and fix any plot holes.  I’ll be getting pretty close to having the script done by the end of draft 3, I think.  Aren’t you excited?  I am.

A Drafty Duck

Twinrova

The personification of the Icy Hot Patch

Here’s an older picture I did of Twinrova from “The Legend of Zelda: Ocarina of Time” (property of Nintendo).  She starts off as two twin witches, Koume and Kotake (one controls fire and one controls ice), and then they both turn into this form, Twinrova.  Anyway, I’m not proud of how she looks in the picture, but I do quite like the fire and ice.  I think the fire looks nice and bright, and the ice looks rather icy.  I probably should’ve done better with the lighting.  I may want to draw her over again someday.  Certain characters are fun to draw.  (I think my caption is rather funny….)

Hot and Cold Duck

Ratchet is Going Commando

I finally beat “Ratchet and Clank: Going Commando”, the second in the series.  I first played it 6 or 7 years ago, and I got stuck in the last required flying area and couldn’t finish it.  But, this time it wasn’t so hard.  It took about 3 weeks to finish.

            In this game, a thief has stolen the Protopet from Megacorp, and it’s up to Ratchet and Clank to retrieve it.  Or so you first think.  But, as the thief’s identity and the Protopet’s purpose are revealed, a whole different story unfolds….

            I very much enjoyed this game.  It has some changes that I think make it better than the original.  This game is even funnier than the last one, for one thing.  At least, I think so.  You can also level up your weapons and get extra health by defeating enough enemies, which I like.  There are also flying areas, but I don’t like those.  I’m not good at that stuff.  You can also get skill points in this game, which allow you to unlock little cheats, like there’s one where you can make Ratchet look like a snowman or get a huge head.  That’s all I got, so I can’t tell you more.  (I only got 5 skill points.  I think there are 30.)  You get skill points by completing certain tasks.  There is just a phrase and a location, and you have to figure out what you’re supposed to do.  For 1 skill point, you must get all the crystals in the desert, and for another, you must get all the moonstones in the snowy place.  I managed to get all of those, which was hard.  (Darn you, sasquatches, darn you!)  I also got the “impossible” skill point which, as it turns out, is actually quite possible.

            One fun thing about “Ratchet and Clank” games is that you can get lots of awesome weapons.  I love the Mini Rocket.  And the Seeker gun that homes in on enemies.  Those were pretty awesome.  I also like the Sheepinator, which is good for turning a bunch of small enemies into sheep without wasting ammo.  It can work on bigger enemies, except they usually shoot you, so it’s better to just shoot back.  (Remember the mini sheep I mentioned in “Final Fantasy XIII”?  Probably not.  Well, finally I find another game with cute, little sheep.  Not as cute as the “FFXIII” sheep, but still cute.  Well done, Insomniac.)

            I also like that there are “Jak and Daxter” references in this game, which I think is because Insomniac and Naughty Dog, the creators of “Jak and Daxter”, work together with some things or something.  I found “Jak and Daxter” posters in one world, and Jak and Daxter can be seen on the TV in Ratchet and Clank’s apartment.  Also, one time when you get a piece of the Hypnomatic, there is the little song that plays when you get a Power Cell in “Jak and Daxter: The Precursor Legacy” and Clank does a dance just like Daxter does.  Thank you, Insomniac.  You make me happy.  Naughty Dog actually put less “Ratchet and Clank” references in their “Jak and Daxter” games.  What’s the deal, Naughty Dog?  You really are naughty.

            There is a funny thing I wanted to mention.  In one of the first levels of the game, a swamp level, I was walking along, and I saw someone calling for help.  They were sticking out of the muck, and I ran to their rescue like a valiant bipedal steed, but he was pulled under.  I failed him.  May he rest in peace.  Then, alas, I found another poor soul in need of rescue!  He was standing there with small beasts around him.  Surely I could rescue this unlucky bloke.  So once again I ran, wind in Ratchet’s large ears, to the aid of this fellow sentient being.  I was almost there, and then the little monsters surrounded him and devoured him.  My daring rescue was not to be.  May this other poor soul rest in peace, as well.  The third victim was also in the swamp and got pulled down by something with tentacles.  I’m a terrible hero.

            Anyway, I’d also like to add that I read about a place called theInsomniacMuseumand decided to check it out.  In Boldan, there’s a fork in the path with three enemies early on.  Go left, and on top of the fountain thing is a teleporter.  But, you must be there at 3 AM.  Of course, I’m not going to get up that early in the morning, so I changed the PS2 clock to 2:45 AM and got to the teleporter with 5 or so minutes to spare.  I ended up in a room with a bunch of enemies, whom I dispatched, and then after using one more teleporter, I was there.

            The museum, as you might have guessed, is named after the company that made the game and has things related to this game and the previous one.  There are things that were taken out, including 2 things that weren’t included because of squirrels with hacksaws, apparently.  Hmm, that sounds scary.  There was also some type of water they were originally going to use, but it used too much memory.  There were also two places where you could change how things looked, like how an explosion would look or a shot from a gun.  And after using the Electrolyzer in one area, I opened up another area that they apparently used to test Ratchet’s jumping ability and such.  Apparently, he can’t walk up anything steeper than 45 degrees.  Good to know.

            Oh, and just in case you were wondering, I don’t hate Ratchet in this game.

Ducket and Clank

Follow

Get every new post delivered to your Inbox.

Join 31 other followers